techages/mods/ENTITIES/mobs_mc/4_heads.lua

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--MC Heads for minetest
--maikerumine
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Heads system
local sounds
if minetest.get_modpath("default") then
sounds = default.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
})
end
local function addhead(mobname, desc, longdesc)
if not mobs_mc.is_item_variable_overridden("head_"..mobname) then
return
end
minetest.register_node("mobs_mc:head_"..mobname, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = { oddly_breakable_by_hand=3, head=1, },
-- The head textures are based off the textures of an actual mob.
-- FIXME: This code assumes 16×16 textures for the mob textures!
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
})
end
-- Add heads
addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))