techages/mods/ITEMS/xpanes/init.lua

255 lines
8.1 KiB
Lua

local S = minetest.get_translator("xpanes")
local mod_doc = minetest.get_modpath("doc")
local function is_pane(pos)
return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
end
local function connects_dir(pos, name, dir)
local aside = vector.add(pos, minetest.facedir_to_dir(dir))
if is_pane(aside) then
return true
end
local connects_to = minetest.registered_nodes[name].connects_to
if not connects_to then
return false
end
local list = minetest.find_nodes_in_area(aside, aside, connects_to)
if #list > 0 then
return true
end
return false
end
local function swap(pos, node, name, param2)
if node.name == name and node.param2 == param2 then
return
end
minetest.set_node(pos, {name = name, param2 = param2})
end
local function update_pane(pos)
if not is_pane(pos) then
return
end
local node = minetest.get_node(pos)
local name = node.name
if name:sub(-5) == "_flat" then
name = name:sub(1, -6)
end
local any = node.param2
local c = {}
local count = 0
for dir = 0, 3 do
c[dir] = connects_dir(pos, name, dir)
if c[dir] then
any = dir
count = count + 1
end
end
if count == 0 then
swap(pos, node, name .. "_flat", any)
elseif count == 1 then
swap(pos, node, name .. "_flat", (any + 1) % 4)
elseif count == 2 then
if (c[0] and c[2]) or (c[1] and c[3]) then
swap(pos, node, name .. "_flat", (any + 1) % 4)
else
swap(pos, node, name, 0)
end
else
swap(pos, node, name, 0)
end
end
minetest.register_on_placenode(function(pos, node)
if minetest.get_item_group(node, "pane") then
update_pane(pos)
end
for i = 0, 3 do
local dir = minetest.facedir_to_dir(i)
update_pane(vector.add(pos, dir))
end
end)
minetest.register_on_dignode(function(pos)
for i = 0, 3 do
local dir = minetest.facedir_to_dir(i)
update_pane(vector.add(pos, dir))
end
end)
xpanes = {}
function xpanes.register_pane(name, def)
for i = 1, 15 do
minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat")
end
local flatgroups = table.copy(def.groups)
local drop = def.drop
if not drop then
drop = "xpanes:" .. name .. "_flat"
end
flatgroups.pane = 1
flatgroups.deco_block = 1
minetest.register_node(":xpanes:" .. name .. "_flat", {
description = def.description,
_doc_items_create_entry = def._doc_items_create_entry,
_doc_items_entry_name = def._doc_items_entry_name,
_doc_items_longdesc = def._doc_items_longdesc,
_doc_items_usagehelp = def._doc_items_usagehelp,
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
paramtype2 = "facedir",
tiles = {def.textures[3], def.textures[2], def.textures[1]},
use_texture_alpha = def.use_texture_alpha,
groups = flatgroups,
drop = drop,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
},
selection_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
},
connect_sides = { "left", "right" },
_mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},
})
local groups = table.copy(def.groups)
groups.pane = 1
groups.not_in_creative_inventory = 1
minetest.register_node(":xpanes:" .. name, {
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
_doc_items_create_entry = false,
tiles = {def.textures[3], def.textures[2], def.textures[1]},
use_texture_alpha = def.use_texture_alpha,
groups = groups,
drop = drop,
sounds = def.sounds,
node_box = {
type = "connected",
fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
},
connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
_mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},
})
minetest.register_craft({
output = "xpanes:" .. name .. "_flat 16",
recipe = def.recipe
})
if mod_doc and def._doc_items_create_entry ~= false then
doc.add_entry_alias("nodes", "xpanes:" .. name .. "_flat", "nodes", "xpanes:" .. name)
end
end
local canonical_color = "yellow"
-- Register glass pane (stained and unstained)
local pane = function(description, node, append)
local texture1, longdesc, entry_name, create_entry
local is_canonical = true
-- Special case: Default (unstained) glass texture
if append == "_natural" then
texture1 = "default_glass.png"
longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.")
else
if append ~= "_"..canonical_color then
is_canonical = false
create_entry = false
else
longdesc = S("Stained glass panes are thin layers of stained glass which neatly connect to their neighbors as you build them. They come in many different colors.")
entry_name = S("Stained Glass Pane")
end
texture1 = "mcl_core_glass"..append..".png"
end
xpanes.register_pane("pane"..append, {
description = description,
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
textures = {texture1, texture1, "xpanes_top_glass"..append..".png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
inventory_image = texture1,
wield_image = texture1,
sounds = mcl_sounds.node_sound_glass_defaults(),
groups = {handy=1, material_glass=1},
recipe = {
{node, node, node},
{node, node, node},
},
drop = "",
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
})
if mod_doc and not is_canonical then
doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append)
doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append.."_flat")
end
end
-- Iron Bars
xpanes.register_pane("bar", {
description = S("Iron Bars"),
_doc_items_longdesc = S("Iron bars neatly connect to their neighbors as you build them."),
textures = {"xpanes_pane_iron.png","xpanes_pane_iron.png","xpanes_top_iron.png"},
inventory_image = "xpanes_pane_iron.png",
wield_image = "xpanes_pane_iron.png",
groups = {pickaxey=1},
sounds = mcl_sounds.node_sound_metal_defaults(),
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
},
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
})
-- Glass Pane
pane(S("Glass Pane"), "mcl_core:glass", "_natural") -- triggers special case
-- Stained Glass Pane
pane(S("Red Stained Glass Pane"), "mcl_core:glass_red", "_red")
pane(S("Green Stained Glass Pane"), "mcl_core:glass_green", "_green")
pane(S("Blue Stained Glass Pane"), "mcl_core:glass_blue", "_blue")
pane(S("Light Blue Stained Glass Pane"), "mcl_core:glass_light_blue", "_light_blue")
pane(S("Black Stained Glass Pane"), "mcl_core:glass_black", "_black")
pane(S("White Stained Glass Pane"), "mcl_core:glass_white", "_white")
pane(S("Yellow Stained Glass Pane"), "mcl_core:glass_yellow", "_yellow")
pane(S("Brown Stained Glass Pane"), "mcl_core:glass_brown", "_brown")
pane(S("Orange Stained Glass Pane"), "mcl_core:glass_orange", "_orange")
pane(S("Pink Stained Glass Pane"), "mcl_core:glass_pink", "_pink")
pane(S("Grey Stained Glass Pane"), "mcl_core:glass_gray", "_gray")
pane(S("Lime Stained Glass Pane"), "mcl_core:glass_lime", "_lime")
pane(S("Light Grey Stained Glass Pane"), "mcl_core:glass_silver", "_silver")
pane(S("Magenta Stained Glass Pane"), "mcl_core:glass_magenta", "_magenta")
pane(S("Purple Stained Glass Pane"), "mcl_core:glass_purple", "_purple")
pane(S("Cyan Stained Glass Pane"), "mcl_core:glass_cyan", "_cyan")