Turn enderman to monster, but reduce view range
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@ -3,6 +3,13 @@
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--made for MC like Survival game
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--License for code WTFPL and otherwise stated in readmes
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-- ENDERMAN BEHAVIOUR:
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-- In this game, endermen attack the player on sight, like other monsters do.
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-- However, they have a reduced viewing range to make them less dangerous.
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-- This differs from MC, in which endermen only become hostile when provoked,
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-- and they are provoked by looking directly at them.
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-- TODO: Implement MC behaviour.
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-- intllib
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local S, NS = dofile(MP.."/intllib.lua")
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@ -164,8 +171,8 @@ end
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_mob("mobs_mc:enderman", {
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mobs:register_mob("mobs_mc:enderman", {
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-- TODO: Make endermen attack when looked at
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-- TODO: Endermen should be classified as passive
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type = "animal",
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type = "monster",
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passive = false,
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passive = false,
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pathfinding = 1,
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pathfinding = 1,
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stepheight = 1.2,
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stepheight = 1.2,
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@ -320,7 +327,9 @@ mobs:register_mob("mobs_mc:enderman", {
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water_damage = 8,
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water_damage = 8,
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lava_damage = 4,
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lava_damage = 4,
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light_damage = 0,
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light_damage = 0,
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view_range = 16,
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-- TODO: Increase view range when it detects being seen
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-- Low view range to emulate that behaviour somehow
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view_range = 4,
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fear_height = 4,
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fear_height = 4,
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attack_type = "dogfight",
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attack_type = "dogfight",
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blood_amount = 0,
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blood_amount = 0,
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