Generate lily pads also in 2 node deep water in swamps
This commit is contained in:
parent
0259353b6f
commit
f9bc27967d
|
@ -2042,31 +2042,43 @@ local function register_decorations()
|
|||
})
|
||||
|
||||
-- Lily pad
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
schematic = {
|
||||
size = { x=1, y=3, z=1 },
|
||||
data = {
|
||||
{ name = "mcl_core:water_source", prob = 0 },
|
||||
{ name = "mcl_core:water_source" },
|
||||
{ name = "mcl_flowers:waterlily", param1 = 255 },
|
||||
|
||||
local lily_schem = {
|
||||
{ name = "mcl_core:water_source" },
|
||||
{ name = "mcl_flowers:waterlily" },
|
||||
}
|
||||
|
||||
-- Spawn them in shallow water at ocean level in swamplands.
|
||||
-- Tweak lilydepth to change the maximum water depth
|
||||
local lilydepth = 2
|
||||
|
||||
for d=1, lilydepth do
|
||||
local height = d + 2
|
||||
local y = 1 - d
|
||||
table.insert(lily_schem, 1, { name = "air", prob = 0 })
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
schematic = {
|
||||
size = { x=1, y=height, z=1 },
|
||||
data = lily_schem,
|
||||
},
|
||||
},
|
||||
place_on = "mcl_core:dirt",
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.3,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 503,
|
||||
octaves = 6,
|
||||
persist = 0.7,
|
||||
},
|
||||
y_min = 0,
|
||||
y_max = 0,
|
||||
biomes = { "swampland_shore" },
|
||||
rotation = "random",
|
||||
})
|
||||
place_on = "mcl_core:dirt",
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.3,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 503,
|
||||
octaves = 6,
|
||||
persist = 0.7,
|
||||
},
|
||||
y_min = y,
|
||||
y_max = y,
|
||||
biomes = { "swampland_shore" },
|
||||
rotation = "random",
|
||||
})
|
||||
end
|
||||
|
||||
-- Melon
|
||||
minetest.register_decoration({
|
||||
|
|
Loading…
Reference in New Issue