Make Nether & End use biome sky- or fog colours
This commit is contained in:
parent
1c65e0ad68
commit
f6a3fe2128
|
@ -210,9 +210,23 @@ mcl_weather.skycolor = {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif dim == "end" then
|
elseif dim == "end" then
|
||||||
|
local biomesky = "#000000"
|
||||||
|
local biomefog = "#A080A0"
|
||||||
|
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||||
|
local biome_index = minetest.get_biome_data(player:get_pos()).biome
|
||||||
|
local biome_name = minetest.get_biome_name(biome_index)
|
||||||
|
local biome = minetest.registered_biomes[biome_name]
|
||||||
|
if biome then
|
||||||
|
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||||
|
biomesky = biome._mcl_skycolor
|
||||||
|
biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
|
||||||
|
else
|
||||||
|
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||||
|
end
|
||||||
|
end
|
||||||
local t = "mcl_playerplus_end_sky.png"
|
local t = "mcl_playerplus_end_sky.png"
|
||||||
player:set_sky({ type = "skybox",
|
player:set_sky({ type = "skybox",
|
||||||
base_color = "#000000",
|
base_color = biomesky,
|
||||||
textures = {t,t,t,t,t,t},
|
textures = {t,t,t,t,t,t},
|
||||||
clouds = false,
|
clouds = false,
|
||||||
})
|
})
|
||||||
|
@ -221,24 +235,29 @@ mcl_weather.skycolor = {
|
||||||
player:set_stars({visible = false})
|
player:set_stars({visible = false})
|
||||||
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
|
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
|
||||||
elseif dim == "nether" then
|
elseif dim == "nether" then
|
||||||
local nether_sky = {
|
local biomesky = "#6EB1FF"
|
||||||
Nether = "#300808",
|
local biomefog = "#330808"
|
||||||
BasaltDelta = "#685F70",
|
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||||
SoulsandValley = "#1B4745",
|
local biome_index = minetest.get_biome_data(player:get_pos()).biome
|
||||||
CrimsonForest = "#330303",
|
local biome_name = minetest.get_biome_name(biome_index)
|
||||||
WarpedForest = "#1A051A"
|
local biome = minetest.registered_biomes[biome_name]
|
||||||
}
|
if biome then
|
||||||
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
|
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||||
|
biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
|
||||||
|
biomefog = biome._mcl_fogcolor
|
||||||
|
else
|
||||||
|
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||||
|
end
|
||||||
|
end
|
||||||
mcl_weather.set_sky_color(player, {
|
mcl_weather.set_sky_color(player, {
|
||||||
type = "regular",
|
type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = "#300808",
|
day_sky = biomefog,
|
||||||
day_horizon = biometint,
|
day_horizon = biomefog,
|
||||||
dawn_sky = "#300808",
|
dawn_sky = biomefog,
|
||||||
dawn_horizon = biometint,
|
dawn_horizon = biomefog,
|
||||||
night_sky = "#300808",
|
night_sky = biomefog,
|
||||||
night_horizon = biometint,
|
night_horizon = biomefog,
|
||||||
},
|
},
|
||||||
clouds = false,
|
clouds = false,
|
||||||
})
|
})
|
||||||
|
|
Loading…
Reference in New Issue