Only extinguish flame arrow on removal
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@ -337,8 +337,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
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minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
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end
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end
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mcl_burning.extinguish(self.object)
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if not obj:is_player() then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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end
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return
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