Disable zombie siege raid until we stop zombies pathing through door
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8adc1d48b2
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@ -1,3 +1,4 @@
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local zombie_siege_enabled = minetest.settings:get_bool("mcl_raids_zombie_siege", false)
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local function check_spawn_pos(pos)
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local function check_spawn_pos(pos)
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return minetest.get_natural_light(pos) < 7
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return minetest.get_natural_light(pos) < 7
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@ -33,6 +34,13 @@ mcl_events.register_event("zombie_siege",{
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--minetest.log("Cond start zs")
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--minetest.log("Cond start zs")
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local r = {}
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local r = {}
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if not zombie_siege_enabled then
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--minetest.log("action", "Zombie siege disabled")
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return r
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else
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--minetest.log("action", "Zombie siege start check")
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end
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local t = minetest.get_timeofday()
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local t = minetest.get_timeofday()
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local pr = PseudoRandom(minetest.get_day_count())
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local pr = PseudoRandom(minetest.get_day_count())
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local rnd = pr:next(1,10)
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local rnd = pr:next(1,10)
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@ -42,7 +50,7 @@ mcl_events.register_event("zombie_siege",{
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for _,p in pairs(minetest.get_connected_players()) do
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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local village = mcl_raids.find_village(p:get_pos())
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if village then
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if village then
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--minetest.log("Found village")
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minetest.log("action", "Zombie siege is starting")
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table.insert(r,{ player = p:get_player_name(), pos = village})
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table.insert(r,{ player = p:get_player_name(), pos = village})
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end
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end
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end
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end
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@ -134,6 +134,8 @@ mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
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# Larger values will have a larger performance impact (default:48)
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# Larger values will have a larger performance impact (default:48)
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mcl_mob_active_range (Active mob range) int 48 0 256
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mcl_mob_active_range (Active mob range) int 48 0 256
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# Zombie siege raid (default:false)
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mcl_raids_zombie_siege (Zombie siege raid) bool false
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[Audio]
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[Audio]
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# Enable flame sound.
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# Enable flame sound.
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