Add bossbars
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@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
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local mc_color = mcl_colors[colorstr:upper()]
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if mc_color then
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colorstr = mc_color
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
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return
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end
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local hex = tonumber(colorstr:sub(2, 7), 16)
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@ -3526,14 +3526,6 @@ local mob_step = function(self, dtime)
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-- end rotation
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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return
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end
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-- run custom function (defined in mob lua file)
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if self.do_custom then
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@ -3543,6 +3535,14 @@ local mob_step = function(self, dtime)
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end
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end
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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return
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end
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-- attack timer
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self.timer = self.timer + dtime
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@ -59,6 +59,9 @@ mobs:register_mob("mobs_mc:enderdragon", {
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run_start = 0, run_end = 20,
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},
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ignores_nametag = true,
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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end,
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on_die = function(self, pos)
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if not self._respawned then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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end
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mcl_bossbars.update_boss(self, "Wither", "dark_purple")
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end,
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on_spawn = function(self)
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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@ -0,0 +1,124 @@
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mcl_bossbars = {
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bars = {},
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huds = {},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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}
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function mcl_bossbars.recalculate_colors()
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local sorted = {}
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local colors = mcl_bossbars.colors
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local color_count = #colors
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local frame_count = color_count * 2
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for i, color in ipairs(colors) do
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local idx = i * 2 - 1
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local image = "mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1)
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.. "^(mcl_bossbars_empty.png"
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.. "^[lowpart:%d:mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")"
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local _, hex = mcl_util.get_color(color)
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sorted[color] = {
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image = image,
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hex = hex,
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}
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end
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mcl_bossbars.colors_sorted = sorted
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end
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function mcl_bossbars.update_bar(player, text, color, percentage)
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local cdef = mcl_bossbars.colors_sorted[color]
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table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)})
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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local object = luaentity.object
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local text = luaentity.nametag
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if not text or text == "" then
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text = name
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end
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local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
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for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
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if obj:is_player() then
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mcl_bossbars.update_bar(obj, text, color, percentage)
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_bossbars.huds[name] = {}
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mcl_bossbars.bars[name] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_bossbars.huds[name] = nil
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mcl_bossbars.bars[name] = nil
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end)
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local bars = mcl_bossbars.bars[name]
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local huds = mcl_bossbars.huds[name]
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local huds_new = {}
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local i = 0
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while #huds > 0 or #bars > 0 do
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local bar = table.remove(bars, 1)
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local hud = table.remove(huds, 1)
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if bar and not hud then
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hud = {
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color = bar.color,
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image = bar.image,
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text = bar.text,
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text_id = player:hud_add({
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hud_elem_type = "text",
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text = bar.text,
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number = bar.color,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40},
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}),
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image_id = player:hud_add({
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hud_elem_type = "image",
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text = bar.image,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40 + 25},
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scale = {x = 3, y = 3},
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}),
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}
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elseif hud and not bar then
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player:hud_remove(hud.text_id)
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player:hud_remove(hud.image_id)
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hud = nil
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else
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if bar.text ~= hud.text then
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player:hud_change(hud.text_id, "text", bar.text)
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hud.text = bar.text
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end
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if bar.color ~= hud.color then
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player:hud_change(hud.text_id, "number", bar.color)
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hud.color = bar.color
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end
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if bar.image ~= hud.image then
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player:hud_change(hud.image_id, "text", bar.image)
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hud.image = bar.image
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end
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end
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table.insert(huds_new, hud)
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i = i + 1
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end
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mcl_bossbars.huds[name] = huds_new
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end
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end)
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mcl_bossbars.recalculate_colors()
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@ -0,0 +1,4 @@
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name = mcl_bossbars
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author = Fleckenstein
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description = Show enderdragon & wither boss bars. Also allows custom bars.
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depends = mcl_util, mcl_colors
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