Fix #885
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@ -1292,13 +1292,12 @@ local do_jump = function(self)
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if self.walk_chance == 0
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or minetest.registered_items[nod.name].walkable then
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local v = self.object:get_velocity()
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if v.y == 0
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and minetest.get_item_group(nod.name, "fence") == 0
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if minetest.get_item_group(nod.name, "fence") == 0
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and minetest.get_item_group(nod.name, "fence_gate") == 0
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and minetest.get_item_group(nod.name, "wall") == 0 then
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local v = self.object:get_velocity()
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v.y = self.jump_height
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set_animation(self, "jump") -- only when defined
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@ -1312,7 +1311,7 @@ local do_jump = function(self)
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end
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self.object:set_acceleration({
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x = v.x * 2,
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y = 0,
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y = -10,
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z = v.z * 2,
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})
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end, self, v)
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