fix arrows not disapearing after mob hit, and self damaging
This commit is contained in:
parent
e1feec9a30
commit
f2c2f4106b
|
@ -200,7 +200,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
|
local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
|
||||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
|
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
|
||||||
for hitpoint in raycast do
|
for hitpoint in raycast do
|
||||||
if hitpoint.type == "object" and hitpoint.ref ~= self._shooter then
|
if hitpoint.type == "object" then
|
||||||
local ok = false
|
local ok = false
|
||||||
if hitpoint.ref:is_player() then
|
if hitpoint.ref:is_player() then
|
||||||
ok = true
|
ok = true
|
||||||
|
@ -299,6 +299,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
minetest.after(150, function()
|
minetest.after(150, function()
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end)
|
end)
|
||||||
|
else
|
||||||
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue