Tweak tab positions in Creative
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7a8dad991b
commit
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@ -139,18 +139,36 @@ local boffset = {} --
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local hoch = {}
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local hoch = {}
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local bg = {}
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local bg = {}
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noffset["blocks"] = {-0.29,-0.25}
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local noffset_x_start = -0.24
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noffset["deco"] = {0.98,-0.25}
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local noffset_x = noffset_x_start
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noffset["redstone"] = {2.23,-0.25}
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local noffset_y = -0.25
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noffset["rail"] = {3.495,-0.25}
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local next_noffset = function(id, right)
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noffset["misc"] = {4.75,-0.25}
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if right then
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noffset["nix"] = {8.99,-0.25}
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noffset[id] = { 8.94, noffset_y }
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noffset["food"] = {-0.29,8.12}
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else
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noffset["tools"] = {0.98,8.12}
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noffset[id] = { noffset_x, noffset_y }
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noffset["combat"] = {2.23,8.12}
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noffset_x = noffset_x + 1.25
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noffset["brew"] = {3.495,8.12}
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end
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noffset["matr"] = {4.74,8.12}
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end
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noffset["inv"] = {8.99,8.12}
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-- Upper row
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next_noffset("blocks")
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next_noffset("deco")
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next_noffset("redstone")
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next_noffset("rail")
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next_noffset("misc")
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next_noffset("nix", true)
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noffset_x = noffset_x_start
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noffset_y = 8.12
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-- Lower row
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next_noffset("food")
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next_noffset("tools")
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next_noffset("combat")
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next_noffset("brew")
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next_noffset("matr")
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next_noffset("inv", true)
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for k,v in pairs(noffset) do
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for k,v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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@ -293,61 +311,67 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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"image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image_button[9.02,6.15;"..tostring(arrow_height)..",0.6;crafting_creative_down.png;creative_next;]"
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"image_button[9.02,6.15;"..tostring(arrow_height)..",0.6;crafting_creative_down.png;creative_next;]"
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end
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end
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local function tab(current, check)
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local img
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local tab_icon = {
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if current == check then
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blocks = "mcl_core:brick_block",
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img = "crafting_creative_active.png"
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deco = "mcl_flowers:peony",
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redstone = "mesecons:redstone",
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rail = "mcl_minecarts:golden_rail",
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misc = "mcl_buckets:bucket_lava",
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nix = "mcl_compass:compass",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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brew = "mcl_potions:potion_water",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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}
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local function tab(current_tab, this_tab)
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local bg_img
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if current_tab == this_tab then
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bg_img = "crafting_creative_active.png"
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else
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else
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img = "crafting_creative_inactive.png"
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bg_img = "crafting_creative_inactive.png"
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end
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end
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return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]" ..
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return
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"image[" .. boffset[check] .. ";1,1;crafting_creative_marker.png]"
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"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. hoch[this_tab].. "]" ..
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"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
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end
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end
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local fnt = ""
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local fnt = ""
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if name ~= "inv" then
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if name ~= "inv" then
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fnt = "image[0,1;5,0.75;mcl_inventory_fnt_"..name..".png]"
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fnt = "image[0,1;5,0.75;mcl_inventory_fnt_"..name..".png]"
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end
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end
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formspec = "size[10,9.3]"..
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formspec = "size[10,9.3]"..
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mcl_vars.inventory_header..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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"label[-5,-5;"..name.."]"..
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"label[-5,-5;"..name.."]"..
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"item_image_button[-0.1,0;1,1;mcl_core:brick_block;blocks;]".. --build blocks
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tab(name, "blocks") ..
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tab(name, "blocks") ..
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"tooltip[blocks;Building Blocks]"..
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"tooltip[blocks;Building Blocks]"..
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"item_image_button[1.15,0;1,1;mcl_flowers:peony;deco;]".. --decoration blocks
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tab(name, "deco") ..
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tab(name, "deco") ..
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"tooltip[deco;Decoration Blocks]"..
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"tooltip[deco;Decoration Blocks]"..
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"item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone
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tab(name, "redstone") ..
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tab(name, "redstone") ..
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"tooltip[redstone;Redstone]"..
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"tooltip[redstone;Redstone]"..
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"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
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tab(name, "rail") ..
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tab(name, "rail") ..
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"tooltip[rail;Transportation]"..
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"tooltip[rail;Transportation]"..
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"item_image_button[4.93,0;1,1;mcl_buckets:bucket_lava;misc;]".. --miscellaneous
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tab(name, "misc") ..
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tab(name, "misc") ..
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"tooltip[misc;Miscellaneous]"..
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"tooltip[misc;Miscellaneous]"..
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"item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search
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tab(name, "nix") ..
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tab(name, "nix") ..
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"tooltip[nix;Search Items]"..
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"tooltip[nix;Search Items]"..
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fnt..
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fnt..
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"list[current_player;main;0,7;9,1;]"..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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main_list..
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"item_image_button[-0.1,8.37;1,1;mcl_core:apple;food;]".. --foodstuff
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tab(name, "food") ..
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tab(name, "food") ..
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"tooltip[food;Foodstuffs]"..
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"tooltip[food;Foodstuffs]"..
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"item_image_button[1.15,8.37;1,1;mcl_core:axe_iron;tools;]".. --tools
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tab(name, "tools") ..
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tab(name, "tools") ..
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"tooltip[tools;Tools]"..
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"tooltip[tools;Tools]"..
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"item_image_button[2.415,8.37;1,1;mcl_core:sword_gold;combat;]".. --combat
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tab(name, "combat") ..
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tab(name, "combat") ..
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"tooltip[combat;Combat]"..
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"tooltip[combat;Combat]"..
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"item_image_button[3.693,8.37;1,1;mcl_potions:potion_water;brew;]".. --brewing
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tab(name, "brew") ..
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tab(name, "brew") ..
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"tooltip[brew;Brewing]"..
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"tooltip[brew;Brewing]"..
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"item_image_button[4.938,8.37;1,1;mcl_core:stick;matr;]".. --materials
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tab(name, "matr") ..
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tab(name, "matr") ..
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"tooltip[matr;Materials]"..
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"tooltip[matr;Materials]"..
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"item_image_button[9.19,8.37;1,1;mcl_chests:chest;inv;]".. --inventory
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tab(name, "inv") ..
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tab(name, "inv") ..
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"tooltip[inv;Survival Inventory]"..
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"tooltip[inv;Survival Inventory]"..
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"list[detached:trash;main;9,7;1,1;]"..
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"list[detached:trash;main;9,7;1,1;]"..
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