Beds can save spawn pos at daytime, too
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parent
0cc8962258
commit
ec53db9352
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@ -1,15 +1,13 @@
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local reverse = true
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local reverse = true
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local function destruct_bed(pos, n)
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local function destruct_bed(pos, is_top)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local other
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local other
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local dir = minetest.facedir_to_dir(node.param2)
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if n == 2 then
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if is_top then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.subtract(pos, dir)
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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else
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.add(pos, dir)
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other = vector.add(pos, dir)
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end
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end
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@ -136,12 +134,12 @@ function mcl_beds.register_bed(name, def)
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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destruct_bed(pos, false)
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kick_player_after_destruct(pos)
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kick_player_after_destruct(pos)
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end,
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker)
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mcl_beds.on_rightclick(pos, clicker, false)
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return itemstack
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return itemstack
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end,
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end,
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@ -206,12 +204,12 @@ function mcl_beds.register_bed(name, def)
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selection_box = selection_box_top,
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selection_box = selection_box_top,
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collision_box = collision_box_top,
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collision_box = collision_box_top,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker)
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mcl_beds.on_rightclick(pos, clicker, true)
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return itemstack
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return itemstack
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end,
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end,
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on_rotate = false,
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on_rotate = false,
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on_destruct = function(pos)
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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destruct_bed(pos, true)
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kick_player_after_destruct(pos)
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kick_player_after_destruct(pos)
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end,
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end,
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})
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})
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@ -61,14 +61,14 @@ local function lay_down(player, pos, bed_pos, state, skip)
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local hud_flags = player:hud_get_flags()
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local hud_flags = player:hud_get_flags()
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if not player or not name then
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if not player or not name then
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return
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return false
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end
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end
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if bed_pos then
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if bed_pos then
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-- No sleeping if too far away
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-- No sleeping if too far away
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if vector.distance(bed_pos, pos) > 2 then
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if vector.distance(bed_pos, pos) > 2 then
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minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
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minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
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return
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return false
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end
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end
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-- No sleeping while moving. This is a workaround.
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-- No sleeping while moving. This is a workaround.
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@ -76,7 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- but this is not possible in Minetest 0.4.17.
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-- but this is not possible in Minetest 0.4.17.
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if vector.length(player:get_player_velocity()) > 0.001 then
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if vector.length(player:get_player_velocity()) > 0.001 then
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minetest.chat_send_player(name, "You have to stop moving before going to bed!")
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minetest.chat_send_player(name, "You have to stop moving before going to bed!")
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return
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return false
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end
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end
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-- No sleeping if monsters nearby.
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-- No sleeping if monsters nearby.
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@ -93,7 +93,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
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minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
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end
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end
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return
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return false
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end
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end
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end
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end
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end
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end
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@ -108,7 +108,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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end
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-- skip here to prevent sending player specific changes (used for leaving players)
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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if skip then
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return
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return false
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end
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end
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if p then
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if p then
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player:setpos(p)
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player:setpos(p)
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@ -116,7 +116,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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if player:get_look_vertical() > 0 then
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player:set_look_vertical(0)
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end
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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@ -135,10 +137,24 @@ local function lay_down(player, pos, bed_pos, state, skip)
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local def2 = minetest.registered_nodes[n2.name]
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local def2 = minetest.registered_nodes[n2.name]
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if def1.walkable or def2.walkable then
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if def1.walkable or def2.walkable then
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minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!")
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minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!")
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return
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return false
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elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
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elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
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minetest.chat_send_player(name, "It's too dangerous to sleep here!")
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minetest.chat_send_player(name, "It's too dangerous to sleep here!")
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return
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return false
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end
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if minetest.get_modpath("mcl_spawn") then
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local spos = table.copy(bed_pos)
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spos.y = spos.y + 0.1
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mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed
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end
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-- Check day of time and weather
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local tod = minetest.get_timeofday() * 24000
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-- Values taken from Minecraft Wiki with offset of +6000
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if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
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minetest.chat_send_player(name, "You can only sleep at night or during a thunderstorm.")
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return false
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end
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end
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mcl_beds.player[name] = 1
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mcl_beds.player[name] = 1
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@ -147,6 +163,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(yaw)
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player:set_look_horizontal(yaw)
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player:set_look_vertical(0)
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player:set_attribute("mcl_beds:sleeping", "true")
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player:set_attribute("mcl_beds:sleeping", "true")
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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@ -158,6 +175,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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end
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player:hud_set_flags(hud_flags)
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player:hud_set_flags(hud_flags)
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return true
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end
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end
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local function update_formspecs(finished)
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local function update_formspecs(finished)
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@ -260,7 +278,7 @@ function mcl_beds.skip_thunderstorm()
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return false
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return false
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end
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end
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function mcl_beds.on_rightclick(pos, player)
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_attribute("mcl_beds:sleeping") == "true" then
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if player:get_attribute("mcl_beds:sleeping") == "true" then
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return
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return
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@ -278,24 +296,16 @@ function mcl_beds.on_rightclick(pos, player)
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local ppos = player:get_pos()
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local ppos = player:get_pos()
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local tod = minetest.get_timeofday() * 24000
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-- Values taken from Minecraft Wiki with offset of +6000
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if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
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if mcl_beds.player[name] then
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lay_down(player, nil, nil, false)
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end
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minetest.chat_send_player(name, "You can only sleep at night or during a thunderstorm.")
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return
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end
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-- move to bed
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-- move to bed
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if not mcl_beds.player[name] then
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if not mcl_beds.player[name] then
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lay_down(player, ppos, pos)
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if is_top then
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if minetest.get_modpath("mcl_spawn") then
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lay_down(player, ppos, pos)
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local spos = table.copy(pos)
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else
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spos.y = spos.y + 0.1
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local node = minetest.get_node(pos)
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mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed
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local dir = minetest.facedir_to_dir(node.param2)
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local other = vector.add(pos, dir)
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lay_down(player, ppos, other)
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end
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end
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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