WIP raycast base buckets
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fb60bd0253
commit
e9f38c6b90
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@ -44,129 +44,166 @@ local place_liquid = function(pos, itemstring)
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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local function give_bucket(new_bucket, itemstack, user)
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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local function bucket_raycast(user)
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local pos = user:get_pos()
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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look_dir = vector.multiply(look_dir, 6)
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local pos2 = vector.add(pos, look_dir)
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local ray = raycast(pos, pos2, false, true)
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if ray then
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for pointed_thing in ray do
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if pointed_thing and get_node_group(get_node(pointed_thing.above).name, "_mcl_bucket_pointable") == 1 then
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--minetest.chat_send_all("found!")
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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end
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return nil
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end
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function mcl_buckets.register_liquid(def)
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for i=1, #def.source_take do
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mcl_buckets.liquids[def.source_take[i]] = {
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for _,source in ipairs(def.source_take) do
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mcl_buckets.liquids[source] = {
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source_place = def.source_place,
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source_take = def.source_take[i],
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source_take = source,
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on_take = def.on_take,
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itemname = def.itemname,
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}
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[def.source_take[i]]
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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end
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end
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if def.itemname ~= nil then
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minetest.register_craftitem(def.itemname, {
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description = def.name,
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
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_tt_help = def.tt_help,
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inventory_image = def.inventory_image,
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stack_max = 1,
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groups = def.groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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if def.itemname == nil or def.itemname == "" then
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error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name))
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end
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local node = minetest.get_node(pointed_thing.under)
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local place_pos = pointed_thing.under
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
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end
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end
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minetest.register_craftitem(def.itemname, {
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description = def.name,
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
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_tt_help = def.tt_help,
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inventory_image = def.inventory_image,
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stack_max = 1,
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groups = def.groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node_place
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if type(def.source_place) == "function" then
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node_place = def.source_place(place_pos)
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else
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node_place = def.source_place
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local node = minetest.get_node(pointed_thing.under)
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local place_pos = pointed_thing.under
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
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end
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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end
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if def.extra_check and def.extra_check(place_pos, user) == false then
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-- Fail placement of liquid
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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local pns = user:get_player_name()
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if minetest.is_protected(place_pos, pns) then
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minetest.record_protection_violation(place_pos, pns)
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local node_place
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if type(def.source_place) == "function" then
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node_place = def.source_place(place_pos)
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else
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node_place = def.source_place
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end
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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if def.extra_check and def.extra_check(place_pos, user) == false then
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-- Fail placement of liquid
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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local pns = user:get_player_name()
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if minetest.is_protected(place_pos, pns) then
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minetest.record_protection_violation(place_pos, pns)
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return itemstack
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end
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place_liquid(place_pos, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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minetest.record_protection_violation(pointed_thing.above, pn)
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return itemstack
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end
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place_liquid(place_pos, node_place)
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place_liquid(pointed_thing.above, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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minetest.record_protection_violation(pointed_thing.above, pn)
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return itemstack
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end
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place_liquid(pointed_thing.above, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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-- Handle bucket item and inventory stuff
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if not minetest.is_creative_enabled(user:get_player_name()) then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
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else
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-- do not remove the bucket with the liquid
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return
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local iname = stack:get_name()
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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end
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if def.extra_check and def.extra_check(droppos, nil) == false then
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-- Fail placement of liquid
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elseif buildable then
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-- buildable; replace the node
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local node_place
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if type(def.source_place) == "function" then
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node_place = def.source_place(droppos)
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-- Handle bucket item and inventory stuff
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if not minetest.is_creative_enabled(user:get_player_name()) then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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node_place = def.source_place
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minetest.add_item(user:get_pos(), new_bucket)
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end
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place_liquid(droppos, node_place)
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stack:set_name("mcl_buckets:bucket_empty")
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itemstack:take_item()
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return itemstack
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end
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return stack
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end,
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})
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end
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else
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return
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local iname = stack:get_name()
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if def.extra_check and def.extra_check(droppos, nil) == false then
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-- Fail placement of liquid
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elseif buildable then
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-- buildable; replace the node
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local node_place
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if type(def.source_place) == "function" then
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node_place = def.source_place(droppos)
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else
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node_place = def.source_place
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end
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place_liquid(droppos, node_place)
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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end
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
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@ -174,26 +211,25 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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liquids_pointable = true,
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--liquids_pointable = true,
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inventory_image = "bucket.png",
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stack_max = 16,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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--[[-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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local nn = node.name
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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local pointed_liquid = bucket_raycast(user)
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-- Can't steal liquids
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if minetest.is_protected(pointed_liquid.above, user:get_player_name()) then
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minetest.record_protection_violation(pointed_liquid.under, user:get_player_name())
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return itemstack
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end
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if minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
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return itemstack
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@ -208,8 +244,8 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack({name = liquiddef.itemname})
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if liquiddef.on_take then
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liquiddef.on_take(user)
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end
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liquiddef.on_take(user)
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end
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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@ -252,7 +288,73 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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end
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return itemstack
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end
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end]]
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local nn = node.name
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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local liquid_node = bucket_raycast(user)
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if liquid_node then
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if minetest.is_protected(liquid_node.above, user:get_player_name()) then
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minetest.record_protection_violation(liquid_node.above, user:get_player_name())
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end
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local liquid_name = get_node(liquid_node.above).name
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if liquid_name then
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local liquid_def = mcl_buckets.liquids[liquid_name]
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if liquid_def then
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local new_bucket
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--minetest.chat_send_all("test")
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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--if not minetest.is_creative_enabled(user:get_player_name()) then
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if not false then
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new_bucket = ItemStack({name = liquid_def.itemname})
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if liquid_def.on_take then
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liquid_def.on_take(user)
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end
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end
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add_node(liquid_node.above, {name="air"})
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sound_take(nn, liquid_node.above)
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if mod_doc and doc.entry_exists("nodes", liquid_name) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", liquid_name)
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end
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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end
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else
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minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", liquid_name))
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end
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end
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return itemstack
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else
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-- FIXME: replace this ugly code by cauldrons API
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if nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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end
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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end
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Fill empty bucket with liquid or drop bucket if no liquid
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