add /playsound command
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1f1f9f54a2
commit
e3eb8c7ac8
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@ -10,5 +10,6 @@ dofile(modpath.."/seed.lua")
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dofile(modpath.."/summon.lua")
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dofile(modpath.."/say.lua")
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dofile(modpath.."/list.lua")
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dofile(modpath.."/sound.lua")
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dofile(modpath.."/alias.lua")
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@ -0,0 +1,48 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_chatcommand("playsound",{
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params = S("<sound> <target>"), --TODO:add source
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description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
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privs = {server = true},
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func = function(name, params)
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local P = {}
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local i = 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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P[i] = str
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end
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local params = {}
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if P[1] == tostring(P[1]) then
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params.name = P[1]
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else
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return false, S("Sound name is invalid!") --TODO: add mc chat message
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end
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if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
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params.target = P[2]
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else
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return false, S("Target is invalid!!")
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end
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-- if P[3] then
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-- params.pos = nil --TODO:position
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-- else
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-- params.pos = nil
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-- end
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-- if P[4] == tonumber(P[4]) then
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-- params.gain = P[4]
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-- else
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-- params.gain = 1.0
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-- end
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-- if P[5] == tonumber(P[5]) then
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-- params.pitch = P[5]
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-- else
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-- params.pitch = 1.0
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-- end
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minetest.sound_play({name = params.name}, {to_player = params.target}, true) --TODO: /stopsound
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return true
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end,
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})
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