Adjusted growth interval.
tested and fixed bamboo growth function. Add debug code across growth function and scaffold place. disabled debug for commit. removed finished todos.
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@ -310,6 +310,8 @@ minetest.register_node(scaffold_name, {
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local cnb = node -- Current Base Node.
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local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb.
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mcl_bamboo.mcl_log("Below Node: " .. bn.name)
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-- check protected placement.
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if mcl_bamboo.is_protected(pos, placer) then
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return
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@ -324,7 +326,7 @@ minetest.register_node(scaffold_name, {
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.")
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
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end
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end
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-- --------
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@ -4,7 +4,7 @@
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--- DateTime: 12/29/22 12:34 PM -- Restructure Date
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---
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local DEBUG = true
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local DEBUG = false
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local rand = math.random
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math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
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@ -58,6 +58,7 @@ end
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
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if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then
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return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
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@ -75,6 +76,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_below
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-- -------------------
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mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
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-- the soil node below.
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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@ -93,11 +95,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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return false -- returning false means don't use up the bonemeal.
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end
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mcl_bamboo.mcl_log("Grow bamboo; soil found: ")
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local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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local init_height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
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mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
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node_name = ""
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@ -106,16 +110,21 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local meta = minetest.get_meta(first_shoot)
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node_below = minetest.get_node(first_shoot).name
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mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
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-- check the meta data for the first node, to see how high to make the stalk.
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if not meta then
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-- if no metadata, set the metadata!!!
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meta:get_int("height", init_height)
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meta:set_int("height", init_height)
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end
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local height = meta:get_int("height", -1)
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if height == -1 then
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mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
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if height <= 10 then
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height = init_height
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meta:set_int("height", init_height)
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end
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mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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if bonemeal_applied then
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-- handle applying bonemeal.
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@ -129,6 +138,8 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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end
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end
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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if node_name == "mcl_bamboo:bamboo_endcap" then
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-- prevent overgrowth
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return false
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@ -139,6 +150,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if dist == height - 1 then
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-- equals top of the stalk before the cap
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"})
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return true -- returning true means use up the bonemeal.
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else
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@ -155,11 +167,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if dist <= height - 2 then
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if node_name == "air" then
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-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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end
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end
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@ -180,6 +194,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if dist >= height - 1 then
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if node_name == "air" then
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if height - 1 == dist then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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@ -190,11 +205,14 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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-- find the air node above the top shoot. place a node. And then, if short enough,
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-- check for second node placement.
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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-- handle growing a second node. (1 in 32 chance.)
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if grow_amount == 2 and dist <= height - 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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end
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end
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@ -25,7 +25,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
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--ABMs
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minetest.register_abm({
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nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"},
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interval = 40,
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interval = 31.5,
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chance = 40,
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action = function(pos, _)
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mcl_bamboo.grow_bamboo(pos, false)
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@ -48,8 +48,6 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc
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--[[
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todo -- make scaffolds do side scaffold blocks, so that they jut out.
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todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
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todo -- fix the random height for bamboo. Use metadata for storing the height, on_place.
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todo -- fix scaffolding placing, instead of using on_rightclick first.
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waiting on specific things:
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todo -- Raft -- need model
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