Tweak sky color on rain and thunderstorm
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@ -25,16 +25,18 @@ end
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-- set skybox based on time (uses skycolor api)
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rain.set_sky_box = function()
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if weather.state == "rain" then
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skycolor.add_layer(
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"weather-pack-rain-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=98},
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{r=152, g=150, b=159},
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{r=175, g=175, b=191},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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player:set_clouds({color="#5D5D5FE8"})
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end
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end
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end
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@ -5,6 +5,7 @@ thunder = {
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next_strike = 0,
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min_delay = 3,
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max_delay = 12,
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init_done = false,
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}
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minetest.register_globalstep(function(dtime)
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@ -14,6 +15,21 @@ minetest.register_globalstep(function(dtime)
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rain.make_weather()
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if thunder.init_done == false then
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skycolor.add_layer(
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"weather-pack-thunder-sky",
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{{r=0, g=0, b=0},
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{r=40, g=40, b=40},
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{r=85, g=86, b=86},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0}})
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skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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thunder.init_done = true
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end
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if (thunder.next_strike <= minetest.get_gametime()) then
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lightning.strike()
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local delay = math.random(thunder.min_delay, thunder.max_delay)
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@ -24,6 +40,9 @@ end)
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thunder.clear = function()
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rain.clear()
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skycolor.remove_layer("weather-pack-thunder-sky")
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skycolor.remove_layer("lightning")
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thunder.init_done = false
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end
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-- register thunderstorm weather
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