Grow proper acacia tree from acacia saplings
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@ -1,6 +1,9 @@
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MineClone 2 core mod
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MineClone 2 core mod
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====================
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====================
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Originally forked from Minetest Game's default mod in the distant past
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Originally forked from Minetest Game's default mod in the distant past.
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License information
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===================
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License of source code:
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License of source code:
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-----------------------
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-----------------------
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@ -11,10 +14,8 @@ it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of all textures and sounds
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License of all textures and sounds
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==================================
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----------------------------------
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MIT License.
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MIT License.
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The textures are taken from the Minecraft resource pack “Faithful 1.11” by Vattic and
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The textures are taken from the Minecraft resource pack “Faithful 1.11” by Vattic and
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@ -24,3 +25,12 @@ Sounds
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======
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======
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All sounds included in this mod are under the MIT License.
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All sounds included in this mod are under the MIT License.
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The other sounds used in this mod can be found in CORE/mcl_sounds.
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The other sounds used in this mod can be found in CORE/mcl_sounds.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of everything not listed here
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-------------------------------------
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celeron55, Perttu Ahola <celeron55@gmail.com>
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CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0/>
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@ -416,6 +416,8 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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end
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end
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elseif typearbre == 3 then
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elseif typearbre == 3 then
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mcl_core.generate_spruce_tree(pos)
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mcl_core.generate_spruce_tree(pos)
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elseif typearbre == 4 then
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mcl_core.grow_new_acacia_tree(pos)
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end
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end
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end
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end
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@ -529,6 +531,14 @@ end
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-- END of spruce tree functions --
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-- END of spruce tree functions --
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-- Acacia tree grow function from Minetest Game 0.4.15
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function mcl_core.grow_new_acacia_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/acacia_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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end
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local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_params().seed)
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local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_params().seed)
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------------------------------
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------------------------------
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@ -666,7 +676,7 @@ mcl_core.grow_sapling = function(pos, node)
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elseif node.name == "mcl_core:junglesapling" then
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elseif node.name == "mcl_core:junglesapling" then
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grow = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 1, 2)
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grow = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 1, 2)
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elseif node.name == "mcl_core:acaciasapling" then
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elseif node.name == "mcl_core:acaciasapling" then
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grow = sapling_grow_action("mcl_core:acaciatree", "mcl_core:acacialeaves", 1, 2)
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grow = sapling_grow_action("mcl_core:acaciatree", "mcl_core:acacialeaves", 4, 2)
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elseif node.name == "mcl_core:sprucesapling" then
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elseif node.name == "mcl_core:sprucesapling" then
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grow = sapling_grow_action("mcl_core:sprucetree", "mcl_core:spruceleaves", 3, 1)
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grow = sapling_grow_action("mcl_core:sprucetree", "mcl_core:spruceleaves", 3, 1)
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elseif node.name == "mcl_core:birchsapling" then
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elseif node.name == "mcl_core:birchsapling" then
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@ -2051,3 +2051,9 @@ if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_core:podzol", "nodes", "mcl_core:podzol_snow")
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doc.add_entry_alias("nodes", "mcl_core:podzol", "nodes", "mcl_core:podzol_snow")
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doc.add_entry_alias("nodes", "mcl_core:mycelium", "nodes", "mcl_core:mycelium_snow")
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doc.add_entry_alias("nodes", "mcl_core:mycelium", "nodes", "mcl_core:mycelium_snow")
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end
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end
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-- Node aliases
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minetest.register_alias("default:acacia_tree", "mcl_core:acaciatree")
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minetest.register_alias("default:acacia_leaves", "mcl_core:acacialeaves")
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