move movement code to mcl_mobs
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ce7a882c86
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dbc5564d02
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@ -2317,17 +2317,28 @@ local dogswitch = function(self, dtime)
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return self.dogshoot_switch
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return self.dogshoot_switch
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end
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end
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local function go_to_pos(entity,b)
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if not entity then return end
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local s=entity.object:get_pos()
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if vector.distance(b,s) < 1 then
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--set_velocity(entity,0)
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return true
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end
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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end
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-- execute current state (stand, walk, run, attacks)
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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-- returns true if mob has died
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local do_states = function(self, dtime)
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local do_states = function(self, dtime)
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local yaw = self.object:get_yaw() or 0
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local yaw = self.object:get_yaw() or 0
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if self.state == "stand" then
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if self.state == "stand" then
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if random(1, 4) == 1 then
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if random(1, 4) == 1 then
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local lp = nil
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local s = self.object:get_pos()
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local s = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(s, 3)
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local objs = minetest.get_objects_inside_radius(s, 3)
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@ -2340,7 +2351,7 @@ local do_states = function(self, dtime)
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end
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end
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-- look at any players nearby, otherwise turn randomly
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-- look at any players nearby, otherwise turn randomly
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if lp then
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if self.look_at_players then
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local vec = {
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local vec = {
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x = lp.x - s.x,
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x = lp.x - s.x,
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@ -2375,8 +2386,29 @@ local do_states = function(self, dtime)
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end
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end
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end
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end
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elseif self.state == "walk" then
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elseif self.state == "gowp" then
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if not self.waypoints or not self._target then return end
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local p = self.object:get_pos()
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if vector.distance(p,self._target) < 1 then
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self.waypoints = nil
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self._target = nil
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self.current_target = nil
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self.state = "walk"
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if self.callback_arrived then return self.callback_arrived(self) end
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return true
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end
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if not self.current_target or vector.distance(p,self.current_target) < 1.5 then
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self.current_target = table.remove(self.waypoints, 1)
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else
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go_to_pos(self,self.current_target)
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end
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if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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self.waypoints=minetest.find_path(p,self._target,150,1,4)
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self.current_target = nil
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end
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elseif self.state == "walk" then
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local s = self.object:get_pos()
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local s = self.object:get_pos()
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local lp = nil
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local lp = nil
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@ -2880,6 +2912,14 @@ local do_states = function(self, dtime)
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end
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end
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end
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end
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function mobs:go_wplist(self,target,callback_arrived)
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if not target then return end
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self._target = target
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self.waypoints = minetest.find_path(self.object:get_pos(),target,150,1,4)
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self.callback_arrived = callback_arrived
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self.state = "gowp"
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end
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-- falling and fall damage
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-- falling and fall damage
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-- returns true if mob died
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-- returns true if mob died
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@ -3576,8 +3616,7 @@ local mob_step = function(self, dtime)
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-- attack timer
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-- attack timer
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.state ~= "attack" then
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if self.state ~= "attack" and self.state ~= "gowp" then
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if self.timer < 1 then
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if self.timer < 1 then
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return
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return
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end
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end
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@ -555,60 +555,19 @@ local function init_trader_vars(self)
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end
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end
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end
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end
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--movement stuff - to be abstracted to mcl_mobs
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local function set_texture(self)
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local function set_velocity(self, v)
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local t = table.copy(professions[self._profession].textures)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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--t[1] = "[combine:<w>x<h>:<x1>,<y1>="..t[1]..":30,50="..badges[self._max_trade_tier].."^[resize:16x16"
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self.object:set_velocity({
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x = (math.sin(yaw) * -v),
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y = self.object:get_velocity().y,
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z = (math.cos(yaw) * v),
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})
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end
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local function go_to_pos(entity,b)
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if not entity then return end
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local s=entity.object:get_pos()
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if vector.distance(b,s) < 1 then
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--set_velocity(entity,0)
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return true
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end
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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end
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local function check_gowp(self)
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self.object:set_properties({textures=t})
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if not self.waypoints or not self._target then return end
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local p = self.object:get_pos()
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if vector.distance(p,self._target) < 1 then
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self.waypoints = nil
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self._target = nil
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self.current_target = nil
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if self.callback_arrived then return self.callback_arrived(self) end
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return true
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end
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if not self.current_target or go_to_pos(self,self.current_target) then
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self.current_target = table.remove(self.waypoints, 1)
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end
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if not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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self.waypoints=minetest.find_path(p,self._target,150,1,4)
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self.current_target = nil
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end
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end
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local function go_wplist(self,target,wps,callback_arrived)
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self.waypoints = wps
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self._target = target
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self.callback_arrived = callback_arrived
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end
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end
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local function go_home(entity)
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local function go_home(entity)
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entity.state = "go_home"
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entity.state = "go_home"
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local b=entity.bed
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local b=entity.bed
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if not b then return end
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if not b then return end
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go_wplist(entity,b,minetest.find_path(entity.object:get_pos(),b,50,1,4),function(entity,b)
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mobs:go_wplist(entity,b,function(entity,b)
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if vector.distance(entity.object:get_pos(),b) < 2 then
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if vector.distance(entity.object:get_pos(),b) < 2 then
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entity.state = "stand"
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entity.state = "stand"
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set_velocity(entity,0)
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set_velocity(entity,0)
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@ -1269,9 +1228,11 @@ mobs:register_mob("mobs_mc:villager", {
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bed = nil,
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bed = nil,
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_id = nil,
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_id = nil,
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_profession = "unemployed",
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_profession = "unemployed",
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look_at_player = true,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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go_wplist(self,minetest.find_path(self.object:get_pos(),vector.new(0,9,0),50,1,4),function(self,b)
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local trg=vector.new(0,9,0)
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minetest.log("arrived at 0,0")
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mobs:go_wplist(self,trg,function()
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minetest.log("arrived at "..minetest.pos_to_string(trg))
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end)
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end)
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if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
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if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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@ -1320,8 +1281,6 @@ mobs:register_mob("mobs_mc:villager", {
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-- Stand still if player is nearby.
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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self._player_scan_timer = 0
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else
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check_gowp(self)
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end
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end
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self._player_scan_timer = self._player_scan_timer + dtime
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self._player_scan_timer = self._player_scan_timer + dtime
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@ -1350,8 +1309,6 @@ mobs:register_mob("mobs_mc:villager", {
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end
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end
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if self._profession == "unemployed" then
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if self._profession == "unemployed" then
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get_a_job(self)
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get_a_job(self)
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-- else
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-- check_jobsite(self)
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end
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end
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end
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end
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end,
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end,
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