Spawn witch and black cat on witchhut generation
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@ -280,6 +280,24 @@ function mcl_structures.generate_boulder(pos, rotation, pr)
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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end
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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local nn = minetest.find_nodes_in_area(p1,p2,{"mcl_core:sprucewood"})
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if c then
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for _,v in pairs(nn) do
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local ap = vector.offset(v,0,1,0)
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local an = minetest.get_node(ap)
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if ap.y == c.y and an.name == "air" then
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minetest.add_entity(ap,"mobs_mc:witch"):get_luaentity()._home = c
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local cat = minetest.add_entity(ap,"mobs_mc:cat")
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cat:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat:get_luaentity().owner = "witch" --so it's not claimable by players (unless they're named witch hehe)
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return
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end
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end
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end
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end
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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if not p1 or not p2 then return end
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if not p1 or not p2 then return end
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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@ -289,6 +307,7 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
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minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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end
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end
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end
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end
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spawn_witch(p1,p2)
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end
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end
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function mcl_structures.generate_witch_hut(pos, rotation, pr)
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function mcl_structures.generate_witch_hut(pos, rotation, pr)
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