Burnout rs torch if it changes state too often
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@ -99,8 +99,8 @@ minetest.register_on_placenode(mesecon.on_placenode)
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minetest.register_on_dignode(mesecon.on_dignode)
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minetest.register_on_dignode(mesecon.on_dignode)
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-- Overheating service for fast circuits
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-- Overheating service for fast circuits
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local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
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local OVERHEAT_MAX = mesecon.setting("overheat_max", 8)
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local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
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local COOLDOWN_TIME = mesecon.setting("cooldown_time", 3.0)
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local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
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local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
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local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
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local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
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local cooldown_timer = 0.0
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local cooldown_timer = 0.0
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@ -1,4 +1,6 @@
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--MESECON TORCHES
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-- REDSTONE TORCHES
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local TORCH_COOLOFF = 120 -- Number of seconds it takes for a burned-out torch to reactivate
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local rotate_torch_rules = function (rules, param2)
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local rotate_torch_rules = function (rules, param2)
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if param2 == 1 then
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if param2 == 1 then
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@ -45,23 +47,64 @@ local torch_get_input_rules = function(node)
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end
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end
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end
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end
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local torch_overheated = function(pos)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6})
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minetest.add_particle({
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pos = {x=pos.x, y=pos.y+0.2, z=pos.z},
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velocity = {x = 0, y = 0.6, z = 0},
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expirationtime = 1.2,
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size = 1.5,
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texture = "tnt_smoke.png",
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})
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local timer = minetest.get_node_timer(pos)
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timer:start(TORCH_COOLOFF)
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end
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local torch_action_on = function(pos, node)
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local torch_action_on = function(pos, node)
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local overheat
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if node.name == "mesecons_torch:mesecon_torch_on" then
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if node.name == "mesecons_torch:mesecon_torch_on" then
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minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2})
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2})
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end
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2})
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2})
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end
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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end
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end
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if overheat then
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torch_overheated(pos)
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end
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end
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end
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local torch_action_off = function(pos, node)
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local torch_action_off = function(pos, node)
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if node.name == "mesecons_torch:mesecon_torch_off" then
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local overheat
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minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2})
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if node.name == "mesecons_torch:mesecon_torch_off" or node.name == "mesecons_torch:mesecon_torch_overheated" then
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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overheat = mesecon.do_overheat(pos)
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then
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if overheat then
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minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2})
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2})
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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end
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" or node.name == "mesecons_torch:mesecon_torch_overheated_wall" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2})
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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end
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end
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if overheat then
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torch_overheated(pos)
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end
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end
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end
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end
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@ -98,6 +141,29 @@ mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)",
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}
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}
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)
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)
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mcl_torches.register_torch("mesecon_torch_overheated", "Redstone Torch (overheated)",
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nil,
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nil,
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"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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on_timer = function(pos, elapsed)
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if not mesecon.is_powered(pos) then
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local node = minetest.get_node(pos)
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torch_action_off(pos, node)
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end
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end,
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}
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)
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mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
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mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
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"A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.",
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"A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.",
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[[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:
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[[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:
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