Properly check for sound update (fix warning)
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@ -68,9 +68,10 @@ end
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-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
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-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
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function mcl_weather.rain.add_rain_particles(player)
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function mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
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mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
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local l = false
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for k,v in pairs(textures) do
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for k,v in pairs(textures) do
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psdef.texture=v
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psdef.texture=v
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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end
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end
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if l then
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if l then
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update_sound[player:get_player_name()]=true
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update_sound[player:get_player_name()]=true
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