Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
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@ -162,10 +162,10 @@ function TNT:on_step(dtime)
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local pos = self.object:getpos()
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minetest.add_particle({
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pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
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velocity = {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)},
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acceleration = {x=0,y=-0.1,z=0},
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expirationtime = math.random(.5,1),
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size = math.random(1,2),
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velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
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acceleration = vector.new(0, -0.1, 0),
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expirationtime = 0.15 + math.random() * 0.25,
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size = 1.0 + math.random(),
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collisiondetection = false,
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texture = "tnt_smoke.png"
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})
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