Re-introduce the progressive mode! YESSSSS
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@ -5,7 +5,7 @@
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#### Registering a custom crafting type (example)
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```Lua
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craftguide.register_craft_type("digging", {
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mcl_craftguide.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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@ -14,7 +14,7 @@ craftguide.register_craft_type("digging", {
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#### Registering a custom crafting recipe (example)
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```Lua
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craftguide.register_craft({
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mcl_craftguide.register_craft({
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type = "digging",
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width = 1,
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output = "default:cobble 2",
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@ -29,7 +29,7 @@ craftguide.register_craft({
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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#### `craftguide.add_recipe_filter(name, function(recipes, player))`
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#### `mcl_craftguide.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given name. The filter function should return the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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@ -39,7 +39,7 @@ user. Each recipe is a table of the form returned by
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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mcl_craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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@ -51,15 +51,15 @@ craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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end)
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```
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#### `craftguide.remove_recipe_filter(name)`
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#### `mcl_craftguide.remove_recipe_filter(name)`
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Removes the recipe filter with the given name.
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#### `craftguide.set_recipe_filter(name, function(recipe, player))`
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#### `mcl_craftguide.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `craftguide.get_recipe_filters()`
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#### `mcl_craftguide.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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@ -80,7 +80,7 @@ Notes:
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- Filters can be combined.
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- The `groups` filter is currently implemented by default.
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#### `craftguide.add_search_filter(name, function(item, values))`
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#### `mcl_craftguide.add_search_filter(name, function(item, values))`
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Adds a search filter with the given name.
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The search function should return a boolean value (whether the given item should be listed or not).
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@ -88,7 +88,7 @@ The search function should return a boolean value (whether the given item should
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Example function to show items which contain at least a recipe of given width(s):
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```lua
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craftguide.add_search_filter("widths", function(item, widths)
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mcl_craftguide.add_search_filter("widths", function(item, widths)
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local has_width
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local recipes = recipes_cache[item]
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@ -109,11 +109,11 @@ craftguide.add_search_filter("widths", function(item, widths)
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end)
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```
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#### `craftguide.remove_search_filter(name)`
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#### `mcl_craftguide.remove_search_filter(name)`
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Removes the search filter with the given name.
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#### `craftguide.get_search_filters()`
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#### `mcl_craftguide.get_search_filters()`
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Returns a map of search filters, indexed by name.
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@ -121,7 +121,7 @@ Returns a map of search filters, indexed by name.
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### Custom formspec elements
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#### `craftguide.add_formspec_element(name, def)`
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#### `mcl_craftguide.add_formspec_element(name, def)`
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Adds a formspec element to the current formspec.
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Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `image_button`, `item_image_button`
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@ -129,7 +129,7 @@ Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `im
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Example:
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```lua
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craftguide.add_formspec_element("export", {
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mcl_craftguide.add_formspec_element("export", {
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type = "button",
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element = function(data)
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-- Should return a table of parameters according to the formspec element type.
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@ -152,11 +152,11 @@ craftguide.add_formspec_element("export", {
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})
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```
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#### `craftguide.remove_formspec_element(name)`
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#### `mcl_craftguide.remove_formspec_element(name)`
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Removes the formspec element with the given name.
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#### `craftguide.get_formspec_elements()`
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#### `mcl_craftguide.get_formspec_elements()`
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Returns a map of formspec elements, indexed by name.
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@ -164,10 +164,8 @@ Returns a map of formspec elements, indexed by name.
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### Miscellaneous
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#### `craftguide.show(player_name, item, show_usages)`
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#### `mcl_craftguide.show(player_name, item, show_usages)`
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Opens the Crafting Guide with the current filter applied.
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* `player_name`: string param.
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* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
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* `show_usages`: optional, boolean param. If true, show item usages.
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@ -10,8 +10,8 @@ local recipes_cache = {}
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local usages_cache = {}
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local fuel_cache = {}
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local progressive_mode = M.settings:get_bool("craftguide_progressive_mode") and rawget(_G, "sfinv")
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local sfinv_only = M.settings:get_bool("craftguide_sfinv_only") and rawget(_G, "sfinv")
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local progressive_mode = M.settings:get_bool("mcl_craftguide_progressive_mode") or true
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local sfinv_only = false
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local colorize = M.colorize
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local reg_items = M.registered_items
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@ -1008,6 +1008,8 @@ else
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M.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "mcl_craftguide" then
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on_receive_fields(player, fields)
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elseif fields.__mcl_craftguide then
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mcl_craftguide.show(player:get_player_name())
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end
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end)
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@ -1129,7 +1131,7 @@ if progressive_mode then
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end)
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end
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function mcl_craftguide.show(name, item, show_usages)
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function mcl_craftguide.show_old(name, item, show_usages)
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local func = "mcl_craftguide.show(): "
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assert(name, func .. "player name missing")
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@ -1148,6 +1150,16 @@ function mcl_craftguide.show(name, item, show_usages)
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show_fs(player, name)
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end
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function mcl_craftguide.show(name)
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local player = minetest.get_player_by_name(name)
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if next(recipe_filters) then
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local data = player_data[name]
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data.items_raw = get_filtered_items(player)
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search(data)
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end
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show_formspec(name, "mcl_craftguide", make_formspec(name))
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end
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--[[ Custom recipes (>3x3) test code
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M.register_craftitem(":secretstuff:custom_recipe_test", {
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@ -1,5 +1,4 @@
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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
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craftguide_progressive_mode (Progressive Mode) bool false
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# Integration in the default Minetest Game inventory.
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craftguide_sfinv_only (Sfinv only) bool false
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# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
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# Recommended for new players and for a spoiler-free gameplay experience.
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# If disabled, all recipes will be shown.
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mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
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@ -1,5 +1,4 @@
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mcl_init
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mcl_player?
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mcl_craftguide?
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_mcl_autogroup?
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3d_armor?
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@ -131,8 +131,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not minetest.settings:get_bool("creative_mode") and (formname == "" or formname == "main") then
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set_inventory(player)
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end
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elseif fields.__mcl_craftguide and mod_craftguide then
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mcl_craftguide.show(player:get_player_name())
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end
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end)
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@ -40,6 +40,11 @@ mcl_keepInventory (Keep inventory on death) bool false
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_showDeathMessages (Show death messages) bool true
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# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
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# Recommended for new players and for a spoiler-free gameplay experience.
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# If disabled, all recipes will be shown.
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mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
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[Mobs]
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# If enabled, mobs will spawn naturally. This does not affect
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# affect mob spawners.
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@ -74,13 +79,6 @@ mobs_disable_blood (Disable mob blood) bool false
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flame_sound (Flame sound) bool true
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[Experimental]
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# If enabled, the recipe book will only show recipes which require one
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# item which you have already discovered.
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# If disabled, the recipe book shows all crafting recipes.
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# This setting is EXPERIMENTAL and may be changed in later versions.
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# Feedback is appreciated.
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craftguide_progressive_mode (Enable recipe book progressive mode) bool false
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# Mobs difficulty. This is a number that will affect the initial and maximum
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# health and the amount of damage that mobs deal. Health and damage will
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# be multiplied with this number.
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