Create drips only below solids below liquids
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0ae946a920
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@ -91,8 +91,9 @@ minetest.register_abm(
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
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minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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end
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@ -109,8 +110,9 @@ minetest.register_abm(
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
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minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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end
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