Merge pull request 'Prevent setting fire on top of water' (#3446) from emptyshore/MineClone2:3152-fire-water into master
Reviewed-on: MineClone2/MineClone2#3446 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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commit
d00f183456
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@ -448,18 +448,28 @@ function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
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else
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pname = player:get_player_name()
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end
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local n = get_node(pointed_thing.above)
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local nu = get_node(pointed_thing.under)
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if allow_on_fire == false and get_item_group(nu.name, "fire") ~= 0 then
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return
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end
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if minetest.is_protected(pointed_thing.above, pname) then
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minetest.record_protection_violation(pointed_thing.above, pname)
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return
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end
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if n.name == "air" then
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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local n_pointed = minetest.get_node(pointed_thing.under)
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if allow_on_fire == false and get_item_group(n_pointed.name, "fire") ~= 0 then
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return
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end
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local n_fire_pos = minetest.get_node(pointed_thing.above)
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if n_fire_pos.name ~= "air" then
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return
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end
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local n_below = minetest.get_node(vector.offset(pointed_thing.above, 0, -1, 0))
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if minetest.get_item_group(n_below.name, "water") ~= 0 then
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return
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end
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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minetest.register_lbm({
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