Fix magma cubes and zombies not taking damage from hands; and adjust magma cube armors to their proper values.
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@ -2964,8 +2964,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local die = false
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-- only play hit sound and show blood effects if damage is 1 or over
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if damage >= 1 then
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-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
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if damage >= 0.1 then
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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@ -2986,7 +2986,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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damage_effect(self, damage)
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-- do damage
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self.health = self.health - floor(damage)
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self.health = self.health - damage
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-- skip future functions if dead, except alerting others
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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@ -185,7 +185,7 @@ local magma_cube_big = {
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run_velocity = 4,
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damage = 6,
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reach = 3,
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armor = 40,
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armor = 53,
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drops = {
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{name = mobs_mc.items.magma_cream,
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chance = 4,
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@ -240,7 +240,7 @@ magma_cube_small.run_velocity = 2.6
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magma_cube_small.jump_height = 6
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magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 70
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magma_cube_small.armor = 66
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
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mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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@ -260,7 +260,7 @@ magma_cube_tiny.run_velocity = 1.02
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magma_cube_tiny.jump_height = 4
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magma_cube_tiny.damage = 3
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.armor = 85
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magma_cube_tiny.armor = 50
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magma_cube_tiny.drops = {}
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magma_cube_tiny.spawn_small_alternative = nil
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magma_cube_tiny.on_die = nil
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