Improve child spawn on slime/magmacube death
No longer do children spawn in walls
This commit is contained in:
parent
1c35828fa2
commit
ca484cfa1a
|
@ -4,6 +4,41 @@
|
|||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
-- Returns a function that spawns children in a circle around pos.
|
||||
-- To be used as on_die callback.
|
||||
-- self: mob reference
|
||||
-- pos: position of "mother" mob
|
||||
-- child_mod: Mob to spawn
|
||||
-- children_count: Number of children to spawn
|
||||
-- spawn_distance: Spawn distance from "mother" mob
|
||||
-- eject_speed: Initial speed of child mob away from "mother" mob
|
||||
local spawn_children_on_die = function(self, pos, child_mob, children_count, spawn_distance, eject_speed)
|
||||
return function(self, pos)
|
||||
local angle, posadd, newpos, dir
|
||||
if not eject_speed then
|
||||
eject_speed = 1
|
||||
end
|
||||
local mother_stuck = minetest.registered_nodes[minetest.get_node(pos).name].walkable
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,children_count do
|
||||
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.multiply(vector.normalize(dir), spawn_distance)
|
||||
newpos = vector.add(pos, posadd)
|
||||
-- If child would end up in a wall, use position of the "mother", unless
|
||||
-- the "mother" was stuck as well
|
||||
local speed_penalty = 1
|
||||
if (not mother_stuck) and minetest.registered_nodes[minetest.get_node(newpos).name].walkable then
|
||||
newpos = pos
|
||||
speed_penalty = 0.5
|
||||
end
|
||||
local mob = minetest.add_entity(newpos, child_mob)
|
||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||
mob:set_yaw(angle - math.pi/2)
|
||||
angle = angle + (math.pi*2)/children_count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Slime
|
||||
local slime_big = {
|
||||
type = "monster",
|
||||
|
@ -59,18 +94,7 @@ local slime_big = {
|
|||
jump_chance = 100,
|
||||
fear_height = 60,
|
||||
spawn_small_alternative = "mobs_mc:slime_small",
|
||||
on_die = function(self, pos)
|
||||
local angle, posadd
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,4 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.normalize(posadd)
|
||||
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_small")
|
||||
slime:setvelocity(vector.multiply(posadd, 1.5))
|
||||
slime:setyaw(angle-math.pi/2)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end,
|
||||
on_die = spawn_children_on_die(self, pos, "mobs_mc:slime_small", 4, 1.0, 1.5)
|
||||
}
|
||||
mobs:register_mob("mobs_mc:slime_big", slime_big)
|
||||
|
||||
|
@ -85,18 +109,7 @@ slime_small.walk_velocity = 1.3
|
|||
slime_small.run_velocity = 1.3
|
||||
slime_small.jump_height = 4.3
|
||||
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
|
||||
slime_small.on_die = function(self, pos)
|
||||
local angle, posadd, dir
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,4 do
|
||||
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.multiply(vector.normalize(dir), 0.6)
|
||||
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_tiny")
|
||||
slime:setvelocity(dir)
|
||||
slime:setyaw(angle-math.pi/2)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end
|
||||
slime_small.on_die = spawn_children_on_die(self, pos, "mobs_mc:slime_tiny", 4, 0.6, 1.0)
|
||||
mobs:register_mob("mobs_mc:slime_small", slime_small)
|
||||
|
||||
local slime_tiny = table.copy(slime_big)
|
||||
|
@ -185,18 +198,7 @@ local magma_cube_big = {
|
|||
jump_chance = 100,
|
||||
fear_height = 100000,
|
||||
spawn_small_alternative = "mobs_mc:magma_cube_small",
|
||||
on_die = function(self, pos)
|
||||
local angle, posadd
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,3 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.normalize(posadd)
|
||||
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_small")
|
||||
mob:setvelocity(vector.multiply(posadd, 1.5))
|
||||
mob:setyaw(angle-math.pi/2)
|
||||
angle = angle + (math.pi*2) / 3
|
||||
end
|
||||
end,
|
||||
on_die = spawn_children_on_die(self, pos, "mobs_mc:magma_cube_small", 3, 0.8, 1.5)
|
||||
}
|
||||
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||
|
||||
|
@ -216,18 +218,7 @@ magma_cube_small.damage = 4
|
|||
magma_cube_small.reach = 2.75
|
||||
magma_cube_small.armor = 70
|
||||
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
|
||||
magma_cube_small.on_die = function(self, pos)
|
||||
local angle, posadd, dir
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,4 do
|
||||
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
|
||||
posadd = vector.multiply(dir, 0.6)
|
||||
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_tiny")
|
||||
mob:setvelocity(dir)
|
||||
mob:setyaw(angle-math.pi/2)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end
|
||||
magma_cube_small.on_die = spawn_children_on_die(self, pos, "mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
|
||||
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
|
||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||
|
|
Loading…
Reference in New Issue