Add fancy GUI to select skin
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@ -324,8 +324,11 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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-- help button
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-- help button
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"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"tooltip[__mcl_doc;Help]"..
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"tooltip[__mcl_doc;Help]"..
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-- skins button
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"image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
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"tooltip[__mcl_skins;Select player skin]"..
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-- achievements button
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-- achievements button
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"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"tooltip[__mcl_achievements;Achievements]"
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"tooltip[__mcl_achievements;Achievements]"
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-- For shortcuts
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-- For shortcuts
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@ -105,6 +105,9 @@ local function set_inventory(player, armor_change_only)
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-- help button
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-- help button
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"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"tooltip[__mcl_doc;Help]"..
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"tooltip[__mcl_doc;Help]"..
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-- skins button
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"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
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"tooltip[__mcl_skins;Select player skin]"..
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-- achievements button
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-- achievements button
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"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"tooltip[__mcl_achievements;Achievements]"..
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"tooltip[__mcl_achievements;Achievements]"..
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@ -12,26 +12,26 @@ local S, NS = dofile(mcl_skins.modpath .. "/intllib.lua")
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-- load skin list and metadata
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-- load skin list and metadata
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local id, f, data, skin = 1
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local id, f, data, skin = 0
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mcl_skins.list[0] = "character"
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while true do
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while true do
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skin = "character_" .. id
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if id == 0 then
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skin = "character"
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else
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skin = "character_" .. id
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-- does skin file exist ?
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-- does skin file exist ?
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found and remove last entry
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-- escape loop if not found
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if not f then
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if not f then
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mcl_skins.list[id] = nil
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break
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id = id - 1
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end
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break
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f:close()
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end
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end
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f:close()
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mcl_skins.list[id] = skin
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table.insert(mcl_skins.list, skin)
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-- does metadata exist for that skin file ?
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-- does metadata exist for that skin file ?
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f = io.open(mcl_skins.modpath .. "/meta/" .. skin .. ".txt")
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f = io.open(mcl_skins.modpath .. "/meta/" .. skin .. ".txt")
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@ -47,8 +47,10 @@ while true do
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author = data and data.author or "",
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author = data and data.author or "",
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}
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}
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if id > 0 then
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mcl_skins.skin_count = mcl_skins.skin_count + 1
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end
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id = id + 1
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id = id + 1
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mcl_skins.skin_count = mcl_skins.skin_count + 1
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end
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end
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mcl_skins.set_player_skin = function(player, skin_id)
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mcl_skins.set_player_skin = function(player, skin_id)
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@ -124,11 +126,15 @@ end
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-- command to set player skin (usually for custom skins)
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-- command to set player skin (usually for custom skins)
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minetest.register_chatcommand("setskin", {
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minetest.register_chatcommand("setskin", {
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params = "[<player>] <skin number>",
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params = "[<player>] [<skin number>]",
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description = S("Select player skin of yourself or another player"),
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description = S("Select player skin of yourself or another player"),
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privs = {},
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privs = {},
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func = function(name, param)
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func = function(name, param)
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if param == "" and name ~= "" then
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mcl_skins.show_formspec(name)
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return true
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end
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local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
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local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
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if not playername or not skin_id then
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if not playername or not skin_id then
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skin_id = string.match(param, "(%d+)")
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skin_id = string.match(param, "(%d+)")
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@ -156,17 +162,84 @@ minetest.register_chatcommand("setskin", {
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if not ok then
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if not ok then
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return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
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return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
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end
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end
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local skinfile = "Skin #"..skin_id
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local skinfile = "#"..skin_id
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local your_msg = S("Your skin has been set to: @1", skinfile)
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local meta = mcl_skins.meta[mcl_skins.skins[playername]]
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local your_msg = S("Your skin has been set to: @1 (@2)", meta.name, skinfile)
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if name == playername then
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if name == playername then
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return true, your_msg
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return true, your_msg
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else
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else
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minetest.chat_send_player(playername, your_msg)
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minetest.chat_send_player(playername, your_msg)
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return true, S("Skin of @1 set to: @2", playername, skinfile)
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return true, S("Skin of @1 set to: @2 (@3)", playername, meta.name, skinfile)
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end
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end
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end,
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end,
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})
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_skins then
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mcl_skins.show_formspec(player:get_player_name())
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end
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end)
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mcl_skins.show_formspec = function(playername)
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local formspec = "size[7,8.5]"
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formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(S("Select player skin:")) .. "]"
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.. "textlist[0,2.5;6.8,6;skins_set;"
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local meta
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local selected = 1
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for i = 0, mcl_skins.skin_count do
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local label = S("@1 (@2)", mcl_skins.meta[mcl_skins.list[i] ].name, "#"..i)
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formspec = formspec .. minetest.formspec_escape(label)
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if mcl_skins.skins[playername] == mcl_skins.list[i] then
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selected = i + 1
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meta = mcl_skins.meta[mcl_skins.list[i]]
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end
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if i < #mcl_skins.list then
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formspec = formspec ..","
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end
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end
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formspec = formspec .. ";" .. selected .. ";false]"
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formspec = formspec .. "image[0,0;1.35,2.7;" .. mcl_skins.previews[playername] .. ".png]"
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if meta then
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if meta.name then
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formspec = formspec .. "label[2,0.5;" .. minetest.formspec_escape(S("Name: @1", meta.name)) .. "]"
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end
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end
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minetest.show_formspec(playername, "mcl_skins:skin_select", formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "mcl_skins:skin_select" then
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local name = player:get_player_name()
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local event = minetest.explode_textlist_event(fields["skins_set"])
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if event.type == "CHG" or event.type == "DCL" then
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local skin_id = math.min(event.index - 1, mcl_skins.skin_count)
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if not mcl_skins.list[skin_id] then
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return -- Do not update wrong skin number
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end
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mcl_skins.set_player_skin(player, skin_id)
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mcl_skins.show_formspec(name)
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end
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end
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end)
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minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")
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minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")
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@ -1,3 +1,2 @@
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name = "Steve",
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name = "Steve",
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author = "(Texture pack author)",
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author = "%TEXTURE_PACK_AUTHOR%",
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description = "The default male skin.",
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@ -1,3 +1,2 @@
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name = "Alex",
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name = "Alex",
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author = "(Texture pack author)",
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author = "%TEXTURE_PACK_AUTHOR%",
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description = "The default female skin.",
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