Fishing: Clean up comments
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@ -15,9 +15,6 @@ local bobber_ENTITY={
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collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
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pointable = false,
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--get_staticdata = get_staticdata,
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--on_activate = on_activate,
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_lastpos={},
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_dive = false,
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_waittick = nil,
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@ -242,7 +239,7 @@ local bobber_on_step = function(self, dtime)
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end
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end
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-- Destroy when hitting a solid node
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-- TODO: Destroy when hitting a solid node
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--if self._lastpos.x~=nil then
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-- if (def and def.walkable) or not def then
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--self.object:remove()
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@ -256,7 +253,7 @@ bobber_ENTITY.on_step = bobber_on_step
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minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
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--If player leaves area remove bobber.
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-- If player leaves area, remove bobber.
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minetest.register_on_leaveplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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@ -275,7 +272,7 @@ minetest.register_on_leaveplayer(function(player)
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end
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end)
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--if player dies remove bobber.
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-- If player dies, remove bobber.
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minetest.register_on_dieplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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@ -308,7 +305,6 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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sound = { breaks = "default_tool_breaks" },
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})
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--Make fishing rods craftable again.
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minetest.register_craft({
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output = "mcl_fishing:fishing_rod",
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recipe = {
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