[mcl_mobs/api] Add mob flow code from Crafter
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@ -129,6 +129,7 @@ end
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local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
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local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
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--ignite all parts of the api
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--ignite all parts of the api
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dofile(api_path .. "flow_lib.lua")
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dofile(api_path .. "ai.lua")
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dofile(api_path .. "ai.lua")
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dofile(api_path .. "animation.lua")
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dofile(api_path .. "animation.lua")
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dofile(api_path .. "collision.lua")
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dofile(api_path .. "collision.lua")
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@ -9,6 +9,8 @@ local minetest_get_item_group = minetest.get_item_group
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local minetest_get_node = minetest.get_node
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local minetest_get_node = minetest.get_node
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local minetest_line_of_sight = minetest.line_of_sight
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local minetest_line_of_sight = minetest.line_of_sight
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local minetest_get_node_light = minetest.get_node_light
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local minetest_get_node_light = minetest.get_node_light
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local minetest_registered_nodes = minetest.registered_nodes
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local flow = mobs.get_flowing_dir
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local DOUBLE_PI = math.pi * 2
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local DOUBLE_PI = math.pi * 2
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local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
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local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
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@ -1011,6 +1013,19 @@ function mobs.mob_step(self, dtime)
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end
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end
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end
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end
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--mobs flow from Crafter
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local pos = self.object:get_pos()
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if pos then
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local flow_dir = flow(pos)
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if flow_dir then
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flow_dir = vector.multiply(flow_dir,10)
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local vel = self.object:get_velocity()
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local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
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acceleration = vector.multiply(acceleration, 0.01)
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self.object:add_velocity(acceleration)
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end
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end
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--mob is stunned after being hit
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--mob is stunned after being hit
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if self.pause_timer > 0 then
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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self.pause_timer = self.pause_timer - dtime
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@ -0,0 +1,78 @@
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--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
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local
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minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
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=
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minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
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local tab
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local n
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local function get_nodes(pos)
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tab,n = {},1
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for i = -1,1,2 do
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for _,p in pairs({
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{x=pos.x+i, y=pos.y, z=pos.z},
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{x=pos.x, y=pos.y, z=pos.z+i}
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}) do
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tab[n] = {p, minetest_get_node(p)}
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n = n+1
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end
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end
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return tab
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end
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local data
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local param2
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local nd
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local par2
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local name
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local tmp
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local c_node
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function mobs.get_flowing_dir(pos)
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c_node = minetest_get_node(pos).name
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if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
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return nil
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end
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data = get_nodes(pos)
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param2 = minetest_get_node(pos).param2
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if param2 > 7 then
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return nil
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end
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if c_node == "mcl_core:water" then
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for _,i in pairs(data) do
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nd = i[2]
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name = nd.name
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par2 = nd.param2
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if name == "mcl_core:water_flowing" and par2 == 7 then
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return(vector_subtract(i[1],pos))
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end
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end
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end
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for _,i in pairs(data) do
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nd = i[2]
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name = nd.name
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par2 = nd.param2
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if name == "mcl_core:water_flowing" and par2 < param2 then
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return(vector_subtract(i[1],pos))
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end
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end
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for _,i in pairs(data) do
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nd = i[2]
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name = nd.name
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par2 = nd.param2
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if name == "mcl_core:water_flowing" and par2 >= 11 then
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return(vector_subtract(i[1],pos))
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end
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end
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for _,i in pairs(data) do
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nd = i[2]
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name = nd.name
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par2 = nd.param2
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tmp = minetest_registered_nodes[name]
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if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
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return(vector_subtract(i[1],pos))
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end
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end
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return nil
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end
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