spawn corals only at -10 and lower
to prevent corals in rivers
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@ -2495,6 +2495,8 @@ local function register_seagrass_decoration(grasstype, offset, scale, biomes)
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end
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end
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local coral_min = OCEAN_MIN
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local coral_max = -10
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local warm_oceans = {
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"JungleEdgeM_ocean",
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"Jungle_deep_ocean",
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@ -2538,8 +2540,8 @@ local function register_coral_decos(ck)
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sidelen = 80,
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noise_params = noise,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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y_min = coral_min,
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y_max = coral_max,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_1.mts",
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rotation = "random",
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flags = "all_floors,force_placement",
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@ -2550,8 +2552,8 @@ local function register_coral_decos(ck)
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noise_params = noise,
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sidelen = 80,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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y_min = coral_min,
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y_max = coral_max,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_2.mts",
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rotation = "random",
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flags = "all_floors,force_placement",
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@ -2562,8 +2564,8 @@ local function register_coral_decos(ck)
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place_on = {"mcl_ocean:"..c.."_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:"..c.."_coral",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2575,8 +2577,8 @@ local function register_coral_decos(ck)
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place_on = {"mcl_ocean:horn_coral_block"},
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sidelen = 16,
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fill_ratio = 7,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:"..c.."_coral_fan",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2604,8 +2606,8 @@ local function register_decorations()
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lacunarity = 3.5,
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flags = "absvalue"
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},
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y_min = OCEAN_MIN,
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y_max = -5,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement",
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@ -2619,8 +2621,8 @@ local function register_decorations()
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:sea_pickle_1_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2633,8 +2635,8 @@ local function register_decorations()
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:sea_pickle_2_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2647,8 +2649,8 @@ local function register_decorations()
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 2,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:sea_pickle_3_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2661,8 +2663,8 @@ local function register_decorations()
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 2,
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y_min = OCEAN_MIN,
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y_max = 1,
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y_min = coral_min,
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y_max = coral_max,
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decoration = "mcl_ocean:sea_pickle_4_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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@ -2677,8 +2679,8 @@ local function register_decorations()
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fill_ratio = 0.0001,
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sidelen = 80,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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y_min = coral_min,
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y_max = coral_max,
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schematic = mod_mcl_structures.."/schematics/coral_cora.mts",
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rotation = "random",
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flags = "place_center_x,place_center_z, force_placement",
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