Fix crash when sprinting
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@ -62,7 +62,7 @@ minetest.register_globalstep(function(dtime)
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if players[playerName]["shouldSprint"] == true then --Stopped
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or mcl_hunger.get_hunger(player) <= 6 then
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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sprinting = false
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else
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else
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sprinting = true
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sprinting = true
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@ -0,0 +1 @@
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name = mcl_sprint
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@ -61,7 +61,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Prevent sprinting if standing on soul sand or hungry
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-- Prevent sprinting if standing on soul sand or hungry
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local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") and (mcl_hunger.get_hunger(player) <= 6)
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local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6)
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--Adjust player states
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--Adjust player states
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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setState(playerName, 0)
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setState(playerName, 0)
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