Fix effect icons not initing correctly after join
This commit is contained in:
parent
c5a27ee47a
commit
c3861bad85
|
@ -16,7 +16,6 @@ for _,_ in pairs(EF) do
|
|||
end
|
||||
|
||||
local icon_ids = {}
|
||||
local icon_types = {}
|
||||
|
||||
local function potions_set_hudbar(player)
|
||||
|
||||
|
@ -35,14 +34,13 @@ end
|
|||
local function potions_init_icons(player)
|
||||
local name = player:get_player_name()
|
||||
icon_ids[name] = {}
|
||||
icon_types[name] = {}
|
||||
for e=1, EFFECT_TYPES do
|
||||
local x = -48 * e
|
||||
local x = -7 + -38 * e
|
||||
local id = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "blank.png",
|
||||
position = { x = 1, y = 0 },
|
||||
offset = { x = x, y = 256+32 },
|
||||
offset = { x = x, y = 272 },
|
||||
scale = { x = 2, y = 2 },
|
||||
alignment = { x = 1, y = 1 },
|
||||
z_index = 100,
|
||||
|
@ -65,16 +63,13 @@ local function potions_set_icons(player)
|
|||
|
||||
for i=1, EFFECT_TYPES do
|
||||
local icon = icon_ids[name][i]
|
||||
local itype = icon_types[name][i]
|
||||
local effect_name = active_effects[i]
|
||||
if effect_name == "swift" and EF.swift[player].is_slow then
|
||||
effect_name = "slow"
|
||||
end
|
||||
if effect_name == nil then
|
||||
icon_types[name][i] = nil
|
||||
player:hud_change(icon, "text", "blank.png")
|
||||
elseif effect_name ~= itype then
|
||||
icon_types[name][i] = effect_name
|
||||
else
|
||||
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png")
|
||||
end
|
||||
end
|
||||
|
@ -405,7 +400,7 @@ end, true)
|
|||
-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
|
||||
|
||||
|
||||
function mcl_potions._reset_player_effects(player)
|
||||
function mcl_potions._reset_player_effects(player, set_hud)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
|
@ -432,7 +427,9 @@ function mcl_potions._reset_player_effects(player)
|
|||
|
||||
EF.fire_proof[player] = nil
|
||||
|
||||
potions_set_hud(player)
|
||||
if set_hud ~= false then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
@ -503,11 +500,6 @@ function mcl_potions._load_player_effects(player)
|
|||
if minetest.deserialize(meta:get_string("_is_fire_proof")) then
|
||||
EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
|
||||
end
|
||||
minetest.after(1, function(player_ref)
|
||||
if player_ref and player_ref:is_player() then
|
||||
potions_set_hud(player_ref)
|
||||
end
|
||||
end, player)
|
||||
|
||||
end
|
||||
|
||||
|
@ -515,17 +507,25 @@ minetest.register_on_leaveplayer( function(player)
|
|||
mcl_potions._save_player_effects(player)
|
||||
mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there
|
||||
icon_ids[player:get_player_name()] = nil
|
||||
icon_types[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer( function(player)
|
||||
mcl_potions._reset_player_effects(player)
|
||||
potions_set_hud(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer( function(player)
|
||||
potions_init_icons(player)
|
||||
mcl_potions._reset_player_effects(player) -- make sure there are no wierd holdover effects
|
||||
mcl_potions._reset_player_effects(player, false) -- make sure there are no wierd holdover effects
|
||||
mcl_potions._load_player_effects(player)
|
||||
potions_init_icons(player)
|
||||
-- .after required because player:hud_change doesn't work when called
|
||||
-- in same tick as player:hud_add
|
||||
-- (see <https://github.com/minetest/minetest/pull/9611>)
|
||||
minetest.after(2, function(player)
|
||||
if player and player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
|
Loading…
Reference in New Issue