Rename mcl_monster_spawners to mcl_mobspawners.
Sorry for the trouble, but the long name annoyed me. :P
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@ -62,7 +62,7 @@ map builders. They can not be obtained in-game or in the creative inventory.
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* Barrier: `mcl_core:barrier`
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* Barrier: `mcl_core:barrier`
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* Command Block: `mesecons_commandblock:commandblock_off`
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* Command Block: `mesecons_commandblock:commandblock_off`
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* Monster Spawner (WIP): `mcl_monster_spawners:spawner`
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* Monster Spawner (WIP): `mcl_mobspawners:spawner`
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* Huge mushroom blocks: See `mods/ITEMS/mcl_mushrooms/README.md`
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* Huge mushroom blocks: See `mods/ITEMS/mcl_mushrooms/README.md`
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Use the `/giveme` chat command to obtain them. See the in-game help for
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Use the `/giveme` chat command to obtain them. See the in-game help for
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@ -2842,6 +2842,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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inventory_image = invimg,
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inventory_image = invimg,
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groups = grp,
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groups = grp,
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_mobs_spawns_mob = mob,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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@ -192,7 +192,7 @@ mesecon:register_mvps_stopper("mcl_anvils:anvil")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_1")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_1")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_2")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_2")
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mesecon:register_mvps_stopper("mcl_jukebox:jukebox")
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mesecon:register_mvps_stopper("mcl_jukebox:jukebox")
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mesecon:register_mvps_stopper("mcl_monster_spawners:spawner")
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mesecon:register_mvps_stopper("mcl_mobspawners:spawner")
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mesecon:register_mvps_stopper("signs:sign_yard")
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mesecon:register_mvps_stopper("signs:sign_yard")
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mesecon:register_mvps_stopper("signs:sign_wall")
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mesecon:register_mvps_stopper("signs:sign_wall")
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mesecon:register_mvps_stopper("mesecons_commandblock:commandblock_off")
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mesecon:register_mvps_stopper("mesecons_commandblock:commandblock_off")
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@ -10,7 +10,7 @@ placing.
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## Programmer notes
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## Programmer notes
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To set the mob spawned by a monster spawner, first place the monster spawner
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To set the mob spawned by a monster spawner, first place the monster spawner
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(e.g. with `minetest.set_node`), then use the function
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(e.g. with `minetest.set_node`), then use the function
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`mcl_monster_spawner.setup_spawner` to set its attributes. See the comment
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`mcl_mobspawners.setup_spawner` to set its attributes. See the comment
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in `init.lua` for more info.
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in `init.lua` for more info.
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## License (code and texture)
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## License (code and texture)
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@ -1,6 +1,6 @@
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local S = mobs.intllib
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local S = mobs.intllib
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mcl_monster_spawners = {}
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mcl_mobspawners = {}
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local default_mob = "mobs_mc:pig"
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local default_mob = "mobs_mc:pig"
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@ -15,7 +15,7 @@ end
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local function find_doll(pos)
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local function find_doll(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().name == "mcl_monster_spawners:doll" then
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if obj ~= nil and obj:get_luaentity().name == "mcl_mobspawners:doll" then
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return obj
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return obj
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end
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end
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end
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end
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@ -52,7 +52,7 @@ All the arguments are optional!
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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]]
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]]
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function mcl_monster_spawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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-- Activate monster spawner and disable editing functionality
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-- Activate monster spawner and disable editing functionality
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if Mob == nil then Mob = default_mob end
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if Mob == nil then Mob = default_mob end
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if MinLight == nil then MinLight = 0 end
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if MinLight == nil then MinLight = 0 end
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@ -69,7 +69,7 @@ function mcl_monster_spawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMob
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meta:set_int("YOffset", YOffset)
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meta:set_int("YOffset", YOffset)
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-- Create doll
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-- Create doll
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_monster_spawners:doll")
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
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set_doll_properties(doll, Mob)
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set_doll_properties(doll, Mob)
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-- Start spawning very soon
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-- Start spawning very soon
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@ -183,7 +183,7 @@ local spawn_monsters = function(pos, elapsed)
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end
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end
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minetest.register_node("mcl_monster_spawners:spawner", {
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minetest.register_node("mcl_mobspawners:spawner", {
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tiles = {"mob_spawner.png"},
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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drawtype = "glasslike",
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paramtype = "light",
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paramtype = "light",
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@ -195,7 +195,7 @@ minetest.register_node("mcl_monster_spawners:spawner", {
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is_ground_content = false,
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is_ground_content = false,
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drop = "",
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drop = "",
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on_construct = mcl_monster_spawners.setup_spawner,
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on_construct = mcl_mobspawners.setup_spawner,
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on_destruct = function(pos)
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -236,7 +236,7 @@ minetest.register_node("mcl_monster_spawners:spawner", {
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and pla and pla >=0 and pla <= 20
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and pla and pla >=0 and pla <= 20
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and yof and yof > -10 and yof < 10 then
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and yof and yof > -10 and yof < 10 then
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mcl_monster_spawners.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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mcl_mobspawners.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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else
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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minetest.chat_send_player(name,
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@ -283,7 +283,7 @@ doll_def.on_step = function(self, dtime)
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self.timer = self.timer + 0.01
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:getpos())
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 1 then
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if self.timer > 1 then
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if n and n.name and n.name ~= "mcl_monster_spawners:spawner" then
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if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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@ -291,7 +291,7 @@ end
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doll_def.on_punch = function(self, hitter) end
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doll_def.on_punch = function(self, hitter) end
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minetest.register_entity("mcl_monster_spawners:doll", doll_def)
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minetest.register_entity("mcl_mobspawners:doll", doll_def)
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@ -0,0 +1 @@
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name = mcl_mobspawners
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Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
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@ -1 +0,0 @@
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name = mcl_monster_spawners
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@ -79,7 +79,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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-- * Piston
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-- * Piston
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-- * Sticky piston
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-- * Sticky piston
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if not def.buildable_to then
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if not def.buildable_to then
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_monster_spawners:spawner" and
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and
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((not def.groups.solid) or (not def.groups.opaque)) then
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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-- Only allow top placement on these nodes
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or def.groups.fence or def.groups.wall then
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or def.groups.fence or def.groups.wall then
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@ -1,5 +1,5 @@
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mcl_init
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mcl_init
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mcl_core
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mcl_core
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mcl_chests
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mcl_chests
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mcl_monster_spawners
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mcl_mobspawners
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mobs_mc
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mobs_mc
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@ -329,7 +329,7 @@ minetest.register_on_generated(function(minp, maxp)
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if minetest.registered_nodes[n].is_ground_content then
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if minetest.registered_nodes[n].is_ground_content then
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-- ... and place it and select a random mob
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-- ... and place it and select a random mob
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minetest.set_node(sp, {name = "mcl_monster_spawners:spawner"})
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minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
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local mobs = {
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local mobs = {
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"mobs_mc:zombie",
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"mobs_mc:zombie",
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"mobs_mc:zombie",
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"mobs_mc:zombie",
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@ -338,7 +338,7 @@ minetest.register_on_generated(function(minp, maxp)
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}
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}
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local spawner_mob = mobs[math.random(1, #mobs)]
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local spawner_mob = mobs[math.random(1, #mobs)]
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mcl_monster_spawners.setup_spawner(sp, spawner_mob)
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mcl_mobspawners.setup_spawner(sp, spawner_mob)
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end
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end
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end
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end
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@ -11,4 +11,3 @@ gemalde
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signs
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signs
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mcl_observers
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mcl_observers
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doc_identifier
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doc_identifier
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mcl_monster_spawners
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@ -26,7 +26,6 @@ local wip_items = {
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"mcl_observers:observer",
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"mcl_observers:observer",
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"mcl_chests:trapped_chest",
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"mcl_chests:trapped_chest",
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"mcl_core:cobweb",
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"mcl_core:cobweb",
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"mcl_monster_spawners:spawner",
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}
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}
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for i=1,#wip_items do
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for i=1,#wip_items do
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