Exhaust player for hitting by arrow
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@ -62,6 +62,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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damage_groups={fleshy=self._damage},
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}, nil)
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}, nil)
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if obj:is_player() then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
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-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
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-- TODO: This achievement should be given for the kill, not just a hit
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-- TODO: This achievement should be given for the kill, not just a hit
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@ -77,6 +80,10 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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damage_groups={fleshy=self._damage},
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}, nil)
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}, nil)
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if obj:is_player() then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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@ -1,3 +1,4 @@
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mcl_core
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mcl_core
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mcl_hunger
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mcl_achievements
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mcl_achievements
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doc?
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doc?
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