Hunger: Add internal saturation and exhaustion
This commit is contained in:
parent
10446881b4
commit
bed9ccaa65
|
@ -168,34 +168,15 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
|
|||
end
|
||||
|
||||
-- player-action based hunger changes
|
||||
function mcl_hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
minetest.register_on_dignode(function(pos, oldnode, player)
|
||||
-- is_fake_player comes from the pipeworks, we are not interested in those
|
||||
if not player or not player:is_player() or player.is_fake_player == true then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local exhaus = mcl_hunger.exhaustion[name]
|
||||
if exhaus == nil then return end
|
||||
local new = mcl_hunger.EXHAUST_PLACE
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = mcl_hunger.EXHAUST_DIG
|
||||
end
|
||||
-- assume its send by main timer when movement detected
|
||||
if not pos and not oldnode then
|
||||
new = mcl_hunger.EXHAUST_MOVE
|
||||
end
|
||||
exhaus = exhaus + new
|
||||
if exhaus > mcl_hunger.EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(mcl_hunger.hunger[name])
|
||||
h = h - 1
|
||||
if h < 0 then h = 0 end
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
end
|
||||
mcl_hunger.exhaustion[name] = exhaus
|
||||
end
|
||||
-- dig event
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG)
|
||||
end)
|
||||
|
||||
-- Apply simple poison effect as long there are no real status effect
|
||||
-- TODO: Remove this when status effects are in place
|
||||
|
@ -209,6 +190,3 @@ end
|
|||
if minetest.get_modpath("mcl_fishing") then
|
||||
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(mcl_hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(mcl_hunger.handle_node_actions)
|
||||
|
|
|
@ -23,30 +23,40 @@ local hunger_hud = {}
|
|||
mcl_hunger.HUD_TICK = 0.1
|
||||
|
||||
--Some hunger settings
|
||||
mcl_hunger.exhaustion = {} -- Exhaustion is experimental!
|
||||
mcl_hunger.exhaustion = {}
|
||||
mcl_hunger.saturation = {}
|
||||
|
||||
mcl_hunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
mcl_hunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
mcl_hunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
mcl_hunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||
mcl_hunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
|
||||
-- Exhaustion increase
|
||||
mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node
|
||||
mcl_hunger.EXHAUST_JUMP = 0.05 -- jump
|
||||
mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting
|
||||
mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack
|
||||
mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water
|
||||
mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node)
|
||||
mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor)
|
||||
mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP
|
||||
mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd
|
||||
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
|
||||
if set then
|
||||
if set then
|
||||
dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
hb.init_hudbar(player, "satiation", mcl_hunger.get_hunger_raw(player))
|
||||
hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player))
|
||||
hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()])
|
||||
hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
||||
|
||||
-- register satiation hudbar
|
||||
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
||||
-- register saturation hudbar
|
||||
hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
||||
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
|
||||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
|
@ -56,7 +66,7 @@ local function update_hud(player)
|
|||
local h = tonumber(mcl_hunger.hunger[name])
|
||||
if h_out ~= h then
|
||||
mcl_hunger.hunger_out[name] = h
|
||||
hb.change_hudbar(player, "satiation", h)
|
||||
hb.change_hudbar(player, "food", h)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -109,7 +119,8 @@ minetest.register_on_joinplayer(function(player)
|
|||
inv:set_size("hunger",1)
|
||||
mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player)
|
||||
mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name]
|
||||
mcl_hunger.exhaustion[name] = 0
|
||||
mcl_hunger.exhaustion[name] = 0.0
|
||||
mcl_hunger.saturation[name] = 5.0
|
||||
mcl_hunger.poisonings[name] = 0
|
||||
custom_hud(player)
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
|
@ -120,18 +131,25 @@ minetest.register_on_respawnplayer(function(player)
|
|||
local name = player:get_player_name()
|
||||
mcl_hunger.hunger[name] = 20
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
mcl_hunger.exhaustion[name] = 0
|
||||
mcl_hunger.exhaustion[name] = 0.0
|
||||
mcl_hunger.saturation[name] = 5.0
|
||||
end)
|
||||
|
||||
function mcl_hunger.exhaust(playername, increase)
|
||||
mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
|
||||
if mcl_hunger.exhaustion[playername] > 4 then
|
||||
mcl_hunger.exhaustion[playername] = 4
|
||||
end
|
||||
hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
|
||||
end
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0 -- Half second timer
|
||||
local timer2 = 0
|
||||
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 or timer2 > mcl_hunger.HUNGER_TICK then
|
||||
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
|
||||
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
@ -141,19 +159,16 @@ minetest.register_globalstep(function(dtime)
|
|||
if timer > 0.5 then
|
||||
-- Quick heal (every 0.5s)
|
||||
if h >= 20 and hp > 0 and hp < 20 then
|
||||
-- +1 HP, -3 food points
|
||||
-- +1 HP, +6 exhaustion
|
||||
player:set_hp(hp+1)
|
||||
h = h-3
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
||||
-- Slow heal, and hunger damage (every 4s)
|
||||
elseif timerMult == 0 then
|
||||
if h >= 18 and hp > 0 and hp < 20 then
|
||||
-- +1 HP, -3 food points
|
||||
-- +1 HP, +6 exhaustion
|
||||
player:set_hp(hp+1)
|
||||
h = h-3
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
||||
elseif h == 0 then
|
||||
-- Damage hungry player down to 1 HP
|
||||
if hp-1 >= 0 then
|
||||
|
@ -161,12 +176,19 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
-- lower satiation by 1 point after xx seconds
|
||||
if timer2 > mcl_hunger.HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
|
||||
if h > 0 then
|
||||
if mcl_hunger.exhaustion[name] >= 4.0 then
|
||||
if mcl_hunger.saturation[name] > 0.0 then
|
||||
mcl_hunger.saturation[name] = mcl_hunger.saturation[name] - 1.0
|
||||
mcl_hunger.exhaustion[name] = 0.0
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
|
||||
else
|
||||
h = h-1
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -174,9 +196,9 @@ minetest.register_globalstep(function(dtime)
|
|||
update_hud(player)
|
||||
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
-- Determine if the player is moving
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
mcl_hunger.handle_node_actions(nil, nil, player)
|
||||
-- TODO: Add exhaustion for moving in water
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -188,7 +210,6 @@ minetest.register_globalstep(function(dtime)
|
|||
timerMult = 0
|
||||
end
|
||||
end
|
||||
if timer2 > mcl_hunger.HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue