always advance growth stage by 1 on bonemeal
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@ -283,8 +283,7 @@ local function apply_bone_meal(pointed_thing)
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end
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end
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elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
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elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
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mcl_dye.add_bone_meal_particle(pos)
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 3)
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return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
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return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, stages, true)
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
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mcl_dye.add_bone_meal_particle(pos)
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mcl_dye.add_bone_meal_particle(pos)
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-- Cocoa: Advance by 1 stage
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-- Cocoa: Advance by 1 stage
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