Cows and villagers can go into attack state and become non-functional
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@ -6,6 +6,7 @@ local cow_def = {
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description = S("Cow"),
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description = S("Cow"),
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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hp_min = 10,
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hp_min = 10,
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hp_max = 10,
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hp_max = 10,
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xp_min = 1,
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xp_min = 1,
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@ -610,7 +610,7 @@ local function go_home(entity, sleep)
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mcl_log("Cannot find bed. Unset it")
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mcl_log("Cannot find bed. Unset it")
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return
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return
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end
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end
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if vector.distance(entity.object:get_pos(),b) < 2 then
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if vector.distance(entity.object:get_pos(),b) < 2 then
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if sleep then
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if sleep then
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entity.order = SLEEP
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entity.order = SLEEP
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@ -1576,6 +1576,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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description = S("Villager"),
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description = S("Villager"),
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type = "npc",
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type = "npc",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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hp_min = 20,
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hp_min = 20,
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hp_max = 20,
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hp_max = 20,
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head_swivel = "head.control",
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head_swivel = "head.control",
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