Unbreaking for fishing rods
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@ -460,7 +460,7 @@ mcl_enchanting.enchantments.thorns = {
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requires_tool = false,
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}
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; unimplemented for Fishing Rods
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
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mcl_enchanting.enchantments.unbreaking = {
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name = "Unbreaking",
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max_level = 3,
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@ -32,16 +32,20 @@ local fish = function(itemstack, player)
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local num = 0
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local ent = nil
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local noent = true
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local durability = 65
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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durability = durability * (unbreaking + 1)
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end
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--Check for bobber if so handle.
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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if (player:get_player_name() == ent.player) then
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if mcl_experience.throw_experience then
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mcl_experience.throw_experience(pos, math.random(1,6))
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end
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noent = false
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if ent._dive == true then
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local itemname
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@ -104,10 +108,13 @@ local fish = function(itemstack, player)
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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end
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if mcl_experience.throw_experience then
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mcl_experience.throw_experience(pos, math.random(1,6))
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end
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if not minetest.is_creative_enabled(player:get_player_name()) then
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local idef = itemstack:get_definition()
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itemstack:add_wear(65535/65) -- 65 uses
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itemstack:add_wear(65535/durability) -- 65 uses
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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end
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@ -121,7 +128,7 @@ local fish = function(itemstack, player)
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if def.walkable then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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local idef = itemstack:get_definition()
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itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
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itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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end
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@ -177,7 +184,7 @@ local bobber_on_step = function(self, dtime)
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if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
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--Destroy bobber if item not wielded.
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local wield = player:get_wielded_item()
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if ((not wield) or (minetest.get_item_groups(wield:get_name(), "fishing_rod") <= 0)) then
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if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then
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self.object:remove()
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return
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end
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