Diffrent fireballs for ghast and blaze
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@ -55,7 +55,7 @@ mobs:register_mob("mobs_mc:blaze", {
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light_damage = 0,
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light_damage = 0,
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view_range = 16,
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view_range = 16,
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attack_type = "shoot",
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attack_type = "shoot",
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arrow = "mobs_monster:fireball",
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
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shoot_interval = 3.5,
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passive = false,
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passive = false,
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jump = true,
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jump = true,
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@ -68,6 +68,37 @@ mobs:register_mob("mobs_mc:blaze", {
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -2000)
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -2000)
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-- Blaze fireball
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mobs:register_arrow("mobs_mc:blaze_fireball", {
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 12,
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
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minetest.set_node(pos_above, {name="mcl_fire:basic_flame"})
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end
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end
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})
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-- spawn eggs
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-- spawn eggs
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mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
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mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
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@ -64,7 +64,7 @@ mobs:register_mob("mobs_mc:ghast", {
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view_range = 16,
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view_range = 16,
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--attack_type = "dogshoot",
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--attack_type = "dogshoot",
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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arrow = "mobs_monster:fireball",
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arrow = "mobs_mc:ghast_fireball",
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shoot_interval = 3.5,
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shoot_interval = 3.5,
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shoot_offset = 1,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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@ -83,25 +83,25 @@ mobs:register_mob("mobs_mc:ghast", {
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mobs:register_spawn("mobs_mc:ghast", {"mcl_core:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
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mobs:register_spawn("mobs_mc:ghast", {"mcl_core:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
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-- fireball (weapon)
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-- Ghast fireball
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mobs:register_arrow(":mobs_monster:fireball", {
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mobs:register_arrow("mobs_mc:ghast_fireball", {
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visual = "sprite",
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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visual_size = {x = 0.5, y = 0.5},
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textures = {"mobs_fireball.png"},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 6,
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 6},
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}, nil)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 6},
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}, nil)
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}, nil)
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end,
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end,
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@ -113,7 +113,6 @@ mobs:register_arrow(":mobs_monster:fireball", {
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-- spawn eggs
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-- spawn eggs
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mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")
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mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")
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