Ensure index for heightmap entry is within bounds
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@ -80,20 +80,29 @@ end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
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-- don't build settlement underground
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if maxp.y < 0 then return end
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-- randomly try to build settlements
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if blockseed % 77 ~= 17 then return end
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--minetest.log("Rng good. Generate attempt")
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-- needed for manual and automated settlement building
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-- don't build settlements on (too) uneven terrain
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local n=minetest.get_node_or_nil(minp)
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if n and n.name == "mcl_villages:structblock" then return end
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--minetest.log("No existing village attempt here")
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if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
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--minetest.log("Not in village gen. Put down placeholder: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
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minetest.set_node(minp,{name="mcl_villages:structblock"})
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local height_difference = settlements.evaluate_heightmap()
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if height_difference > max_height_difference then return end
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if not height_difference or height_difference > max_height_difference then
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minetest.log("action", "Do not spawn village here as heightmap not good")
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return
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end
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--minetest.log("Build me a village: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
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villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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end)
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end
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@ -199,7 +199,12 @@ end
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function settlements.evaluate_heightmap()
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local heightmap = minetest.get_mapgen_object("heightmap")
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if not heightmap then return max_height_difference + 1 end
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if not heightmap then
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minetest.log("action", "No heightmap. That should not happen")
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return max_height_difference + 1
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end
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--minetest.log("action", "heightmap size: " .. tostring(#heightmap))
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-- max height and min height, initialize with impossible values for easier first time setting
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local max_y = -50000
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@ -208,16 +213,32 @@ function settlements.evaluate_heightmap()
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local square_start = 1621
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local square_end = 1661
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for j = 1 , 40, 1 do
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if square_start >= #heightmap then
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--minetest.log("action", "Heightmap size reached. Go no further outside")
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break
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end
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for i = square_start, square_end, 1 do
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-- skip buggy heightmaps, return high value
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if heightmap[i] == -31000 or heightmap[i] == 31000 then
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--minetest.log("action", "current hm index: " .. tostring(i) .. "current hm entry: " .. tostring(heightmap[i]))
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if i >= #heightmap then
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--minetest.log("action", "Heightmap size reached. Go no further")
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break
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end
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local current_hm_entry = heightmap[i]
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if current_hm_entry then
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-- skip buggy heightmaps, return high value. Converted mcl5 maps can be -31007
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if current_hm_entry == -31000 or heightmap[i] == 31000 then
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--minetest.log("action", "incorrect heighmap values. abandon")
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return max_height_difference + 1
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end
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if heightmap[i] < min_y then
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min_y = heightmap[i]
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if current_hm_entry < min_y then
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min_y = current_hm_entry
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end
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if heightmap[i] > max_y then
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max_y = heightmap[i]
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if current_hm_entry > max_y then
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max_y = current_hm_entry
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end
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else
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--minetest.log("action", "Failed to get hm index: " .. tostring(i) .. "and ... " .. tostring(#heightmap))
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end
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end
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-- set next line
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@ -226,10 +247,14 @@ function settlements.evaluate_heightmap()
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end
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-- return the difference between highest and lowest pos in chunk
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local height_diff = max_y - min_y
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--minetest.log("action", "height_diff = " .. tostring(height_diff))
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-- filter buggy heightmaps
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if height_diff <= 1 then
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return max_height_difference + 1
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end
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--minetest.log("action", "return heigh diff = " .. tostring(height_diff))
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-- debug info
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settlements.debug("heightdiff ".. height_diff)
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return height_diff
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