Fix weird arguments given to is_protected
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@ -652,7 +652,11 @@ minetest.register_node("mcl_core:bedrock", {
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local dim = mcl_worlds.pos_to_dimension(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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local fn = minetest.get_node(flame_pos)
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if dim == "end" and fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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local pname = player:get_player_name()
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if minetest.is_protected(flame_pos, pname) then
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return minetest.record_protection_violation(flame_pos, pname)
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end
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if dim == "end" and fn.name == "air" and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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return true
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return true
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else
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else
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@ -28,10 +28,10 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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if nodedef and nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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if not overwrite then
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing, user)
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end
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end
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing, user)
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end
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end
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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@ -33,10 +33,10 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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if nodedef and nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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if not overwrite then
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing, user)
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end
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end
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing, user)
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end
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end
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used = true
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used = true
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end
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end
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@ -393,10 +393,22 @@ else -- Fire enabled
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end
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end
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-- Set pointed_thing on (normal) fire
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-- Set pointed_thing on (normal) fire.
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mcl_fire.set_fire = function(pointed_thing)
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-- * pointed_thing: Pointed thing to ignite
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-- * player: Player who sets fire or nil if nobody
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mcl_fire.set_fire = function(pointed_thing, player)
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local pname
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if player == nil then
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pname = ""
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else
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pname = player:get_player_name()
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end
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local n = minetest.get_node(pointed_thing.above)
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local n = minetest.get_node(pointed_thing.above)
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if n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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if minetest.is_protected(pointed_thing.above, pname) then
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minetest.record_protection_violation(pointed_thing.above, pname)
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return
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end
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if n.name == "air" then
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minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
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minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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end
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end
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end
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@ -46,7 +46,12 @@ local eternal_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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local fn = minetest.get_node(flame_pos)
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if fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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local pname = player:get_player_name()
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if minetest.is_protected(flame_pos, pname) then
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minetest.record_protection_violation(flame_pos, pname)
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return
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end
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if fn.name == "air" and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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return true
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return true
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else
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else
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@ -204,7 +204,7 @@ tnt.boom = function(pos, info)
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end
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end
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.is_protected(pos, "tnt") then
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 then
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-- Cancel the Explosion
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-- Cancel the Explosion
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return
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return
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end
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end
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