Merge pull request 'Add Target' (#2033) from AFCMS/MineClone2:target into master
Reviewed-on: MineClone2/MineClone2#2033 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
a3e01e6dbe
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@ -5,6 +5,8 @@
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local S = minetest.get_translator("mobs_mc")
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local mod_target = minetest.get_modpath("mcl_target")
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--###################
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--################### BLAZE
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--###################
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@ -178,17 +180,19 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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if node.name == "air" then
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
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if node == "air" then
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minetest.set_node(pos, {name = mobs_mc.items.fire})
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else
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local v = self.object:get_velocity()
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v = vector.normalize(v)
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if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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local v = vector.normalize(self.object:get_velocity())
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name=mobs_mc.items.fire})
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minetest.set_node(crashpos, {name = mobs_mc.items.fire})
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end
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end
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end
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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minetest.register_entity("mcl_experience:bottle",{
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textures = {"mcl_experience_bottle.png"},
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hp_max = 1,
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@ -30,6 +32,9 @@ minetest.register_entity("mcl_experience:bottle",{
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vertical = false,
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texture = "mcl_particles_effect.png^[colorize:blue:127",
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})
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if mod_target and n == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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self.object:remove()
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end
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end,
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@ -0,0 +1,70 @@
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local S = minetest.get_translator("mcl_target")
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local mod_farming = minetest.get_modpath("mcl_farming")
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mcl_target = {}
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function mcl_target.hit(pos, time)
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minetest.set_node(pos, {name="mcl_target:target_on"})
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mesecon.receptor_on(pos, mesecon.rules.alldirs)
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local timer = minetest.get_node_timer(pos)
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timer:start(time)
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end
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minetest.register_node("mcl_target:target_off", {
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description = S("Target"),
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_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
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_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
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tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
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groups = {hoey = 1},
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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}),
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.alldirs,
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},
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},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_target:target_on", {
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description = S("Target"),
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_doc_items_create_entry = false,
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tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
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groups = {hoey = 1, not_in_creative_inventory = 1},
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drop = "mcl_target:target_off",
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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}),
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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if node.name == "mcl_target:target_on" then --has not been dug
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minetest.set_node(pos, {name="mcl_target:target_off"})
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mesecon.receptor_off(pos, mesecon.rules.alldirs)
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end
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end,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.alldirs,
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},
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},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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if mod_farming then
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minetest.register_craft({
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output = "mcl_target:target_off",
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recipe = {
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{"", "mesecons:redstone", ""},
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{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
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{"", "mesecons:redstone", ""},
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},
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})
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end
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@ -0,0 +1,4 @@
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# textdomain: mcl_target
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Target=Cible
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A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
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Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.
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@ -0,0 +1,4 @@
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# textdomain: mcl_target
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Target=
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A target is a block that provides a temporary redstone charge when hit by a projectile.=
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Throw a projectile on the target to activate it.=
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@ -0,0 +1,3 @@
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name = mcl_target
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author = AFCMS
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depends = mesecons, mcl_sounds
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Binary file not shown.
After Width: | Height: | Size: 752 B |
Binary file not shown.
After Width: | Height: | Size: 752 B |
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local math = math
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local vector = vector
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@ -117,8 +119,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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self._time_in_air = self._time_in_air + .001
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local pos = self.object:get_pos()
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local dpos = table.copy(pos) -- digital pos
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dpos = vector.round(dpos)
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local dpos = vector.round(vector.new(pos)) -- digital pos
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local node = minetest.get_node(dpos)
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if self._stuck then
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@ -383,6 +384,11 @@ function ARROW_ENTITY.on_step(self, dtime)
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tnt.ignite(self._stuckin)
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end
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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end
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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@ -1,6 +1,6 @@
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name = mcl_bows
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author = Arcelmi
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description = This mod adds bows and arrows for MineClone 2.
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depends = controls, mcl_particles, mcl_enchanting, mcl_init
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depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util
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optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
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@ -18,20 +18,6 @@ local function dir_to_pitch(dir)
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return -math.atan2(-dir.y, xz)
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end
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local function random_arrow_positions(positions, placement)
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if positions == "x" then
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return math.random(-4, 4)
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elseif positions == "y" then
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return math.random(0, 10)
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end
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if placement == "front" and positions == "z" then
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return 3
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elseif placement == "back" and positions == "z" then
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return -3
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end
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return 0
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end
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local function damage_explosion(self, damagemulitplier)
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mcl_explosions.explode(self.object:get_pos(), 3, {})
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local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
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@ -49,10 +35,10 @@ end
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local function particle_explosion(self)
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local particle_pattern = math.random(1, 3)
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local fpitch = 0
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local true_type = ""
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local type = math.random(1,2)
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local size = math.random(1,3)
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local fpitch
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--local true_type
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local type = math.random(1, 2)
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local size = math.random(1, 3)
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local colors = {"red", "yellow", "blue", "green", "white"}
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local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]}
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@ -64,11 +50,11 @@ local function particle_explosion(self)
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fpitch = math.random(60, 70)
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end
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if type == 1 then
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--[[if type == 1 then
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true_type = "Popper"
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else
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true_type = "Floof"
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end
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end]]
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if type == 1 then
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minetest.sound_play("mcl_bows_firework", {
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@ -243,6 +229,7 @@ end
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_target = minetest.get_modpath("mcl_target")
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minetest.register_craftitem("mcl_bows:rocket", {
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description = S("Arrow"),
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@ -578,6 +565,11 @@ function ARROW_ENTITY.on_step(self, dtime)
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tnt.ignite(self._stuckin)
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end
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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end
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local function lingering_image(colorstring, opacity)
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if not opacity then
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opacity = 127
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@ -95,71 +97,74 @@ function mcl_potions.register_lingering(name, descr, color, def)
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end
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end
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minetest.register_craftitem(id, {
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description = descr,
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_tt_help = def.tt,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
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inventory_image = lingering_image(color),
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groups = {brewitem=1, not_in_creative_inventory=0},
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on_use = function(item, placer, pointed_thing)
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local velocity = 10
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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obj:get_luaentity()._thrower = placer:get_player_name()
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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item:take_item()
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description = descr,
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_tt_help = def.tt,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
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inventory_image = lingering_image(color),
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groups = {brewitem=1, not_in_creative_inventory=0},
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on_use = function(item, placer, pointed_thing)
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local velocity = 10
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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obj:get_luaentity()._thrower = placer:get_player_name()
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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item:take_item()
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end
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return item
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end,
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stack_max = 1,
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_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
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local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
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local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity(pos, id.."_flying")
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local velocity = 22
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obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
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obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
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end
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return item
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end,
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stack_max = 1,
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_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
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local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
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local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity(pos, id.."_flying")
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local velocity = 22
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obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
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obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
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end
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})
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})
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local w = 0.7
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local w = 0.7
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minetest.register_entity(id.."_flying",{
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textures = {lingering_image(color)},
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hp_max = 1,
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visual_size = {x=w/2,y=w/2},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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pointable = false,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local g = minetest.get_item_group(n, "liquid")
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local d = 4
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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local texture
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if name == "water" then
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texture = "mcl_particles_droplet_bottle.png"
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else
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if def.instant then
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texture = "mcl_particles_instant_effect.png"
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minetest.register_entity(id.."_flying",{
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textures = {lingering_image(color)},
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hp_max = 1,
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visual_size = {x=w/2,y=w/2},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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pointable = false,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local g = minetest.get_item_group(n, "liquid")
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local d = 4
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if mod_target and n == "mcl_target:target_off" then
|
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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local texture
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if name == "water" then
|
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texture = "mcl_particles_droplet_bottle.png"
|
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else
|
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texture = "mcl_particles_effect.png"
|
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if def.instant then
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texture = "mcl_particles_instant_effect.png"
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else
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texture = "mcl_particles_effect.png"
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end
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end
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linger_particles(pos, d, texture, color)
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if name == "water" then
|
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mcl_potions._extinguish_nearby_fire(pos, d)
|
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end
|
||||
self.object:remove()
|
||||
end
|
||||
linger_particles(pos, d, texture, color)
|
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if name == "water" then
|
||||
mcl_potions._extinguish_nearby_fire(pos, d)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local function splash_image(colorstring, opacity)
|
||||
if not opacity then
|
||||
opacity = 127
|
||||
|
@ -66,6 +68,9 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
local g = minetest.get_item_group(n, "liquid")
|
||||
local d = 0.1
|
||||
local redux_map = {7/8,0.5,0.25}
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
local texture, acc
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local math = math
|
||||
|
||||
-- Time in seconds after which a stuck arrow is deleted
|
||||
|
@ -342,6 +344,11 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_throwing
|
||||
depends = mcl_colors
|
||||
optional_depends = mcl_core, mcl_mobitems, doc
|
||||
optional_depends = mcl_core, mcl_mobitems, doc, mcl_target
|
||||
|
|
|
@ -3,6 +3,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
-- The snowball entity
|
||||
local snowball_ENTITY={
|
||||
physical = false,
|
||||
|
@ -111,6 +113,9 @@ local function snowball_on_step(self, dtime)
|
|||
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
|
||||
snowball_particles(self._lastpos, vel)
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -172,6 +177,9 @@ local function egg_on_step(self, dtime)
|
|||
end
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -276,6 +284,9 @@ local function pearl_on_step(self, dtime)
|
|||
|
||||
end
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue