Fix mobs playing damage sound when they healed
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5d6d1cf790
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@ -421,18 +421,22 @@ local check_for_death = function(self, cause, cmi_cause)
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return
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end
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local damaged = self.health < self.old_health
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self.old_health = self.health
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-- still got some health? play hurt sound
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-- still got some health?
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if self.health > 0 then
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mob_sound(self, self.sounds.damage)
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-- make sure health isn't higher than max
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if self.health > self.hp_max then
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self.health = self.hp_max
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end
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-- play damage sound if health was reduced
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if damaged then
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mob_sound(self, self.sounds.damage)
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end
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-- backup nametag so we can show health stats
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if not self.nametag2 then
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self.nametag2 = self.nametag or ""
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