Proper model
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@ -28,12 +28,12 @@ local function crystal_explode(self, puncher)
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if self._exploded then return end
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self._exploded = true
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local strength = puncher and explosion_strength or 1
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mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, puncher)
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mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 0}, puncher)
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minetest.after(0, self.object.remove, self.object)
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end
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local function set_crystal_animation(self)
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self.object:set_animation({x = 0, y = 60}, 30)
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self.object:set_animation({x = 0, y = 120}, 25)
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end
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local function spawn_crystal(pos)
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@ -66,7 +66,7 @@ minetest.register_entity("mcl_end:crystal", {
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initial_properties = {
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physical = true,
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visual = "mesh",
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visual_size = {x = 7.5, y = 7.5, z = 7.5},
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visual_size = {x = 6, y = 6},
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collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
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mesh = "mcl_end_crystal.b3d",
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textures = {"mcl_end_crystal.png"},
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