Items dropped from nodes have no collection delay
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@ -5,9 +5,6 @@ item_drop_settings.radius_magnet = 2 --radius of item magnet
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 0.5 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.collect_by_default = true --make item entities automatically collect in the item entity code
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--versus setting it in the item drop code, setting true might interfere with
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--mods that use item entities (like pipeworks)
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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@ -41,7 +38,7 @@ minetest.register_globalstep(function(dtime)
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age) then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity().itemstring ~= "" then
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@ -65,7 +62,7 @@ minetest.register_globalstep(function(dtime)
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--magnet
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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if object:get_luaentity()._magnet_timer > 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -166,7 +163,6 @@ function minetest.handle_node_drops(pos, drops, digger)
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for i=1,count do
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local obj = minetest.add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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@ -177,20 +173,20 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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obj:get_luaentity().age = 0.6
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obj:get_luaentity()._insta_collect = true
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end
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end
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end
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end
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if item_drop_settings.drop_single_item then
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-- Drop single items by default
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function minetest.item_drop(itemstack, dropper, pos)
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-- Drop single items by default
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function minetest.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local cs = 1
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local cs = itemstack:get_count()
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if dropper:get_player_control().sneak then
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cs = itemstack:get_count()
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cs = 1
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end
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local item = itemstack:take_item(cs)
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local obj = core.add_item(p, item)
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@ -199,11 +195,9 @@ if item_drop_settings.drop_single_item then
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v.y = v.y*4 + 2
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v.z = v.z*4
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obj:setvelocity(v)
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obj:get_luaentity().collect = true
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return itemstack
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end
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end
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end
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end
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--modify builtin:item
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@ -266,9 +260,6 @@ core.register_entity(":__builtin:item", {
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infotext = description,
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}
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self.object:set_properties(prop)
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if item_drop_settings.collect_by_default then
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self.collect = true
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end
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if item_drop_settings.random_item_velocity == true then
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minetest.after(0, function(self)
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if not self or not self.object or not self.object:get_luaentity() then
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@ -298,7 +289,7 @@ core.register_entity(":__builtin:item", {
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always_collect = self.always_collect,
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age = self.age,
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dropped_by = self.dropped_by,
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collect = self.collect
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collect = self._collect
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})
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end,
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@ -314,8 +305,9 @@ core.register_entity(":__builtin:item", {
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self.age = dtime_s
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end
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--remember collection data
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if data.collect then
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self.collect = data.collect
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if data._insta_collect then
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-- If true, can collect item without delay
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self._insta_collect = data._insta_collect
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end
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self.dropped_by = data.dropped_by
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end
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