Add end crystal beams
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ea41c82834
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@ -61,6 +61,22 @@ mobs:register_mob("mobs_mc:enderdragon", {
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ignores_nametag = true,
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_end:crystal" then
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if luaentity.beam then
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if luaentity.beam == self.beam then
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break
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end
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else
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if self.beam then
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self.beam:remove()
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end
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minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
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break
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end
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end
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end
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if self._portal_pos then
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-- migrate old format
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if type(self._portal_pos) == "string" then
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@ -79,6 +79,54 @@ minetest.register_entity("mcl_end:crystal", {
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_hittable_by_projectile = true
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})
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minetest.register_entity("mcl_end:crystal_beam", {
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initial_properties = {
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physical = false,
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visual = "cube",
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visual_size = {x = 1, y = 1, z = 1},
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textures = {
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"mcl_end_crystal_beam.png^[transformR90",
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"mcl_end_crystal_beam.png^[transformR90",
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"mcl_end_crystal_beam.png",
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"mcl_end_crystal_beam.png",
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"blank.png",
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"blank.png",
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},
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static_save = false,
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},
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spin = 0,
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init = function(self, dragon, crystal)
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self.dragon, self.crystal = dragon, crystal
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crystal:get_luaentity().beam = self.object
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dragon:get_luaentity().beam = self.object
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end,
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on_deactivate = function(self)
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if self.crystal and self.crystal:get_luaentity() then
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self.crystal:get_luaentity().beam = nil
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end
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if self.dragon and self.dragon:get_luaentity() then
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self.dragon:get_luaentity().beam = nil
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end
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end,
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on_step = function(self, dtime)
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if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then
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self.spin = self.spin + dtime * math.pi * 2 / 4
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local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos()
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dragon_pos.y = dragon_pos.y + 4
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crystal_pos.y = crystal_pos.y + 2
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self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2))
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local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos))
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rot.z = self.spin
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self.object:set_rotation(rot)
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self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}})
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else
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self.object:remove()
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end
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end,
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})
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minetest.register_craftitem("mcl_end:crystal", {
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inventory_image = "mcl_end_crystal_item.png",
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description = S("End Crystal"),
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