Fish buckets set properties from bucket item meta
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@ -131,12 +131,17 @@ local fish_names = {
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local fishbucket_prefix = "mcl_buckets:bucket_"
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local function on_place_fish(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local pos = pointed_thing.above or pointed_thing.under
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if not pos then return end
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local n = minetest.get_node_or_nil(pos)
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if n and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
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if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
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local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
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if fish_names[fish] then
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local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
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local props = itemstack:get_meta():get_string("properties")
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if props ~= "" then
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o:set_properties(minetest.deserialize(props))
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end
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minetest.set_node(pos,{name = "mcl_core:water_source"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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