Add more death messages
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@ -12,9 +12,6 @@ local msgs = {
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"%s died in the flames.",
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"%s died in a fire.",
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},
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["explosion"] = {
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"%s was caught in an explosion.",
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},
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["lava"] = {
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"%s melted in lava.",
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"%s took a bath in a hot lava tub.",
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@ -26,12 +23,6 @@ local msgs = {
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"%s drowned.",
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"%s ran out of oxygen.",
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},
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["void"] = {
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"%s fell into the endless void.",
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},
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["suffocation"] = {
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"%s suffocated to death.",
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},
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["starve"] = {
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"%s starved.",
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},
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@ -49,13 +40,6 @@ local msgs = {
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"A ghast scared %s to death.",
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"%s has been fireballed by a ghast.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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["falling_block"] = {
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"%s was smashed by a falling block.",
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"%s was buried under a falling block.",
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},
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["fall_damage"] = {
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"%s fell from a high cliff.",
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"%s took fatal fall damage.",
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@ -144,9 +128,6 @@ minetest.register_on_dieplayer(function(player)
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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-- Void
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elseif node.name == "mcl_core:void" then
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msg = dmsg("void", name)
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-- Other
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else
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-- Killed by entity
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@ -227,7 +208,7 @@ minetest.register_on_punchplayer(function(player, hitter)
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start_damage_reset_countdown(player)
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end)
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-- To be called to notify this mod that a player has been damaged, with a custom death message if the player died
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-- To be called BEFORE damaging a player. If the player died, then message will be used as the death message.
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function mcl_death_messages.player_damage(player, message)
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last_damages[player:get_player_name()] = { custom = true, message = message }
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start_damage_reset_countdown(player)
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@ -1,3 +1,4 @@
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mcl_sounds
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mcl_core
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mcl_hunger
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mcl_death_messages
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@ -35,10 +35,11 @@ local on_step_add = function(self, dtime)
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if hp < 0 then
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hp = 0
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end
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v:set_hp(hp)
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if v:is_player() then
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mcl_death_messages.player_damage(v, string.format("%s was smashed by a falling anvil.", v:get_player_name()))
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mcl_hunger.exhaust(v:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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v:set_hp(hp)
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if hp == 0 then
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kill = true
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end
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@ -24,7 +24,8 @@ local function do_tnt_physics(tnt_np,tntr)
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if v ~= nil then
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obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
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else
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if obj:is_player() ~= nil then
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if obj:is_player() == true then
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mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
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obj:set_hp(obj:get_hp() - 1)
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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@ -156,6 +156,7 @@ minetest.register_globalstep(function(dtime)
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-- Check privilege, too
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and (not minetest.check_player_privs(name, {noclip = true})) then
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s suffocated to death.", player:get_player_name()))
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player:set_hp(player:get_hp() - 1)
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end
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end
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@ -168,7 +169,7 @@ minetest.register_globalstep(function(dtime)
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for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
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if object:get_hp() > 0 then
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if object:is_player() then
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mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus", object:get_player_name()))
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mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus.", object:get_player_name()))
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mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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object:set_hp(object:get_hp() - 1)
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@ -189,6 +190,7 @@ minetest.register_globalstep(function(dtime)
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if void_deadly then
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-- Player is deep into the void, deal void damage
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", player:get_player_name()))
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player:set_hp(player:get_hp() - 4)
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end
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end
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