Fix locationless playing
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@ -106,6 +106,8 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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local pos = player:get_pos()
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if tick == true and pool[name] > 0 then
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minetest.sound_play("item_drop_pickup", {
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@ -122,7 +124,7 @@ minetest.register_globalstep(function(dtime)
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end
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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